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# Microsoft Visual C++ Generated NMAKE File, Format Version 2.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
!IF "$(CFG)" == ""
CFG=Win32 Debug
!MESSAGE No configuration specified. Defaulting to Win32 Debug.
!ENDIF
!IF "$(CFG)" != "Win32 Debug" && "$(CFG)" != "Win32 Release" && "$(CFG)" !=\
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!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE NMAKE /f "ChGraphx.mak" CFG="Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "Reality Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "Reality Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "D3D Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
################################################################################
# Begin Project
# PROP Target_Last_Scanned "Reality Debug"
MTL=MkTypLib.exe
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Win32 Debug"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "WinDebug"
# PROP BASE Intermediate_Dir "WinDebug"
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "\chaco\bin\debug\modules"
# PROP Intermediate_Dir "WinDebug"
OUTDIR=\chaco\bin\debug\modules
INTDIR=.\WinDebug
ALL : $(OUTDIR)/ChGraphx.dll $(OUTDIR)/ChGraphx.bsc
$(OUTDIR) :
if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
$(INTDIR) :
if not exist $(INTDIR)/nul mkdir $(INTDIR)
# ADD BASE CPP /nologo /MD /W3 /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_AFXEXT" /FR /Yu"stdafx.h" /c
# ADD CPP /nologo /MD /W3 /GX /Zi /Od /I "\chaco\include" /I "..\..\portable\include" /I "..\..\portable\ChGraphx" /D "_DEBUG" /D "CH_USE_3DR" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_AFXDLL" /D "CH_MSW" /D "CH_CLIENT" /D "CH_USE_2D" /D "CH_EXCEPTIONS" /Fr /Yu"grheader.h" /c
CPP_PROJ=/nologo /MD /W3 /GX /Zi /Od /I "\chaco\include" /I\
"..\..\portable\include" /I "..\..\portable\ChGraphx" /D "_DEBUG" /D\
"CH_USE_3DR" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_AFXDLL" /D "CH_MSW" /D\
"CH_CLIENT" /D "CH_USE_2D" /D "CH_EXCEPTIONS" /Fr$(INTDIR)/\
/Fp$(OUTDIR)/"ChGraphx.pch" /Yu"grheader.h" /Fo$(INTDIR)/\
/Fd$(OUTDIR)/"ChGraphx.pdb" /c
CPP_OBJS=.\WinDebug/
# ADD BASE RSC /l 0x0 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x0 /d "_DEBUG" /d "_AFXDLL"
RSC_PROJ=/l 0x0 /fo$(INTDIR)/"ChGraphx.res" /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
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$(INTDIR)/HEADERS.SBR \
$(INTDIR)/Dll.sbr \
$(INTDIR)/ChGraphx.sbr \
$(INTDIR)/ChGrMod.sbr \
$(INTDIR)/ChGrDep.sbr \
$(INTDIR)/ChGrVw.sbr \
$(INTDIR)/ChPanMod.sbr \
$(INTDIR)/QvLib.sbr \
$(INTDIR)/ChAniPrs.sbr \
$(INTDIR)/ChAnimy.sbr \
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$(INTDIR)/ChAnimCh.sbr \
$(INTDIR)/ChAnim.sbr \
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$(INTDIR)/ChPhSprt.sbr \
$(INTDIR)/ChSprLst.sbr \
$(INTDIR)/ChSprite.sbr \
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$(INTDIR)/CvSelectors.sbr \
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$(INTDIR)/ChScriptData.sbr \
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$(INTDIR)/ChMaterialRenderData.sbr \
$(INTDIR)/GxUtils.sbr \
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$(BSC32) @<<
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LINK32=link.exe
# ADD BASE LINK32 /NOLOGO /SUBSYSTEM:windows /DLL /DEBUG /MACHINE:I386 /DEF:"ChText.def" /IMPLIB:"ChText.lib"
# SUBTRACT BASE LINK32 /PDB:none
# ADD LINK32 winmm.lib LZ32.lib /NOLOGO /SUBSYSTEM:windows /DLL /DEBUG /MACHINE:I386 /OUT:"/chaco/bin/debug/ChGraphx.dll" /PDB:"/chaco/bin/debug/ChGraphx.pdb" /IMPLIB:"/chaco/bin/debug/ChGraphx.lib"
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/INCREMENTAL:yes /PDB:$(OUTDIR)/"ChGraphx.pdb" /DEBUG /MACHINE:I386\
/OUT:$(OUTDIR)/"ChGraphx.dll" /IMPLIB:$(OUTDIR)/"ChGraphx.lib"\
/OUT:"/chaco/bin/debug/ChGraphx.dll" /PDB:"/chaco/bin/debug/ChGraphx.pdb"\
/IMPLIB:"/chaco/bin/debug/ChGraphx.lib"
DEF_FILE=
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$(INTDIR)/Dll.obj \
$(INTDIR)/ChGraphx.obj \
$(INTDIR)/ChGraphx.res \
$(INTDIR)/ChGrMod.obj \
$(INTDIR)/ChGrDep.obj \
$(INTDIR)/ChGrVw.obj \
\USR\3DR\SDK\3DG32.LIB \
\USR\3DR\SDK\3DR32.LIB \
$(INTDIR)/ChPanMod.obj \
\CHACO\LIB\Pueblo32.lib \
\CHACO\LIB\PbUtil32.lib \
$(INTDIR)/QvLib.obj \
$(INTDIR)/ChAniPrs.obj \
$(INTDIR)/ChAnimy.obj \
$(INTDIR)/ChAniMod.obj \
$(INTDIR)/ChAnimCh.obj \
$(INTDIR)/ChAnim.obj \
$(INTDIR)/ChAniDep.obj \
$(INTDIR)/ChPhSprt.obj \
$(INTDIR)/ChSprLst.obj \
$(INTDIR)/ChSprite.obj \
$(INTDIR)/ChSpLstN.obj \
$(INTDIR)/Ch3Dtrvs.obj \
$(INTDIR)/Ch3Rendr.obj \
$(INTDIR)/ChMazDep.obj \
$(INTDIR)/ChMaze.obj \
$(INTDIR)/ChMazMod.obj \
$(INTDIR)/ChQvStat.obj \
$(INTDIR)/CvBound.obj \
$(INTDIR)/CvQuery.obj \
$(INTDIR)/CvWrite.obj \
$(INTDIR)/ChMazePr.obj \
$(INTDIR)/ChMazCam.obj \
$(INTDIR)/CvTrnsfm.obj \
$(INTDIR)/CvHitTst.obj \
$(INTDIR)/CvType.obj \
$(INTDIR)/CvTextur.obj \
$(INTDIR)/CvMaterl.obj \
$(INTDIR)/CvLights.obj \
$(INTDIR)/CvInstnc.obj \
$(INTDIR)/CvShapes.obj \
$(INTDIR)/ChAscTxt.obj \
$(INTDIR)/ChGrFont.obj \
$(INTDIR)/ChSpline.obj \
$(INTDIR)/ChColor.obj \
$(INTDIR)/CvCamera.obj \
$(INTDIR)/CvConvrt.obj \
$(INTDIR)/ChRLImg.obj \
$(INTDIR)/ChGrStrm.obj \
$(INTDIR)/ChQvPars.obj \
$(INTDIR)/ChRenderData.obj \
$(INTDIR)/ChStubBrowser.obj \
$(INTDIR)/ChVrmlTransition.obj \
$(INTDIR)/ChTransition.obj \
$(INTDIR)/ChVrmlSettings.obj \
$(INTDIR)/ChVrmlWnd.obj \
$(INTDIR)/ChRlabPr.obj \
$(INTDIR)/ChThreadMgr.obj \
$(INTDIR)/CvSelectors.obj \
$(INTDIR)/ChVrmlMenu.obj \
$(INTDIR)/ChScriptData.obj \
$(INTDIR)/CvGroup.obj \
$(INTDIR)/CvBoundsExtent.obj \
$(INTDIR)/ChSphere.obj \
$(INTDIR)/ChRenderBuffer.obj \
$(INTDIR)/ChRCDevice.obj \
$(INTDIR)/ChNrCreate.obj \
$(INTDIR)/ChMaterialRenderData.obj \
$(INTDIR)/GxUtils.obj \
$(INTDIR)/GxSphere.obj \
$(INTDIR)/CvNormal.obj \
$(INTDIR)/GxTrnsfm.obj \
$(INTDIR)/ChTrMonot.obj \
$(INTDIR)/ChTrMisc.obj \
$(INTDIR)/ChTriangle.obj \
$(INTDIR)/ChTrConstr.obj \
$(INTDIR)/XLINES.OBJ \
$(INTDIR)/INVERSE.OBJ \
$(INTDIR)/GxQuaternion.obj
$(OUTDIR)/ChGraphx.dll : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "Win32 Release"
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# PROP BASE Output_Dir "WinRel"
# PROP BASE Intermediate_Dir "WinRel"
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "/chaco/bin/release/modules"
# PROP Intermediate_Dir "WinRel"
OUTDIR=/chaco/bin/release/modules
INTDIR=.\WinRel
ALL : $(OUTDIR)/ChGraphx.dll $(OUTDIR)/ChGraphx.bsc
$(OUTDIR) :
if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
$(INTDIR) :
if not exist $(INTDIR)/nul mkdir $(INTDIR)
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_AFXEXT" /FR /Yu"stdafx.h" /c
# ADD CPP /nologo /MD /W3 /GX /Ow /Oi /Os /I "\chaco\include" /I "..\..\portable\include" /I "..\..\portable\ChGraphx" /D "NDEBUG" /D "CH_USE_3DR" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_AFXDLL" /D "CH_MSW" /D "CH_CLIENT" /D "CH_USE_2D" /D "CH_EXCEPTIONS" /Yu"grheader.h" /c
# SUBTRACT CPP /Og /Fr
CPP_PROJ=/nologo /MD /W3 /GX /Ow /Oi /Os /I "\chaco\include" /I\
"..\..\portable\include" /I "..\..\portable\ChGraphx" /D "NDEBUG" /D\
"CH_USE_3DR" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_AFXDLL" /D "CH_MSW" /D\
"CH_CLIENT" /D "CH_USE_2D" /D "CH_EXCEPTIONS" /Fp$(OUTDIR)/"ChGraphx.pch"\
/Yu"grheader.h" /Fo$(INTDIR)/ /c
CPP_OBJS=.\WinRel/
# ADD BASE RSC /l 0x0 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
RSC_PROJ=/l 0x409 /fo$(INTDIR)/"ChGraphx.res" /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o$(OUTDIR)/"ChGraphx.bsc"
BSC32_SBRS= \
$(OUTDIR)/ChGraphx.bsc : $(OUTDIR) $(BSC32_SBRS)
LINK32=link.exe
# ADD BASE LINK32 /NOLOGO /SUBSYSTEM:windows /DLL /MACHINE:I386 /DEF:"ChText.def" /IMPLIB:"ChText.lib"
# SUBTRACT BASE LINK32 /PDB:none
# ADD LINK32 winmm.lib Pueblo32.lib LZ32.lib /NOLOGO /SUBSYSTEM:windows /DLL /MACHINE:I386 /OUT:"/chaco/bin/release/modules/ChGraphx.dll" /PDB:"/chaco/bin/release/ChGraphx.pdb" /OUT:"/chaco/bin/release/ChGraphx.dll" /IMPLIB:"/chaco/bin/release/ChGraphx.lib"
LINK32_FLAGS=winmm.lib Pueblo32.lib LZ32.lib /NOLOGO /SUBSYSTEM:windows /DLL\
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/OUT:$(OUTDIR)/"ChGraphx.dll" /IMPLIB:$(OUTDIR)/"ChGraphx.lib"\
/OUT:"/chaco/bin/release/modules/ChGraphx.dll"\
/PDB:"/chaco/bin/release/ChGraphx.pdb" /OUT:"/chaco/bin/release/ChGraphx.dll"\
/IMPLIB:"/chaco/bin/release/ChGraphx.lib"
DEF_FILE=
LINK32_OBJS= \
$(INTDIR)/HEADERS.OBJ \
$(INTDIR)/Dll.obj \
$(INTDIR)/ChGraphx.obj \
$(INTDIR)/ChGraphx.res \
$(INTDIR)/ChGrMod.obj \
$(INTDIR)/ChGrDep.obj \
$(INTDIR)/ChGrVw.obj \
\USR\3DR\SDK\3DG32.LIB \
\USR\3DR\SDK\3DR32.LIB \
$(INTDIR)/ChPanMod.obj \
\CHACO\LIB\Pueblo32.lib \
\CHACO\LIB\PbUtil32.lib \
$(INTDIR)/QvLib.obj \
$(INTDIR)/ChAniPrs.obj \
$(INTDIR)/ChAnimy.obj \
$(INTDIR)/ChAniMod.obj \
$(INTDIR)/ChAnimCh.obj \
$(INTDIR)/ChAnim.obj \
$(INTDIR)/ChAniDep.obj \
$(INTDIR)/ChPhSprt.obj \
$(INTDIR)/ChSprLst.obj \
$(INTDIR)/ChSprite.obj \
$(INTDIR)/ChSpLstN.obj \
$(INTDIR)/Ch3Dtrvs.obj \
$(INTDIR)/Ch3Rendr.obj \
$(INTDIR)/ChMazDep.obj \
$(INTDIR)/ChMaze.obj \
$(INTDIR)/ChMazMod.obj \
$(INTDIR)/ChQvStat.obj \
$(INTDIR)/CvBound.obj \
$(INTDIR)/CvQuery.obj \
$(INTDIR)/CvWrite.obj \
$(INTDIR)/ChMazePr.obj \
$(INTDIR)/ChMazCam.obj \
$(INTDIR)/CvTrnsfm.obj \
$(INTDIR)/CvHitTst.obj \
$(INTDIR)/CvType.obj \
$(INTDIR)/CvTextur.obj \
$(INTDIR)/CvMaterl.obj \
$(INTDIR)/CvLights.obj \
$(INTDIR)/CvInstnc.obj \
$(INTDIR)/CvShapes.obj \
$(INTDIR)/ChAscTxt.obj \
$(INTDIR)/ChGrFont.obj \
$(INTDIR)/ChSpline.obj \
$(INTDIR)/ChColor.obj \
$(INTDIR)/CvCamera.obj \
$(INTDIR)/CvConvrt.obj \
$(INTDIR)/ChRLImg.obj \
$(INTDIR)/ChGrStrm.obj \
$(INTDIR)/ChQvPars.obj \
$(INTDIR)/ChRenderData.obj \
$(INTDIR)/ChStubBrowser.obj \
$(INTDIR)/ChVrmlTransition.obj \
$(INTDIR)/ChTransition.obj \
$(INTDIR)/ChVrmlSettings.obj \
$(INTDIR)/ChVrmlWnd.obj \
$(INTDIR)/ChRlabPr.obj \
$(INTDIR)/ChThreadMgr.obj \
$(INTDIR)/CvSelectors.obj \
$(INTDIR)/ChVrmlMenu.obj \
$(INTDIR)/ChScriptData.obj \
$(INTDIR)/CvGroup.obj \
$(INTDIR)/CvBoundsExtent.obj \
$(INTDIR)/ChSphere.obj \
$(INTDIR)/ChRenderBuffer.obj \
$(INTDIR)/ChRCDevice.obj \
$(INTDIR)/ChNrCreate.obj \
$(INTDIR)/ChMaterialRenderData.obj \
$(INTDIR)/GxUtils.obj \
$(INTDIR)/GxSphere.obj \
$(INTDIR)/CvNormal.obj \
$(INTDIR)/GxTrnsfm.obj \
$(INTDIR)/ChTrMonot.obj \
$(INTDIR)/ChTrMisc.obj \
$(INTDIR)/ChTriangle.obj \
$(INTDIR)/ChTrConstr.obj \
$(INTDIR)/XLINES.OBJ \
$(INTDIR)/INVERSE.OBJ \
$(INTDIR)/GxQuaternion.obj
$(OUTDIR)/ChGraphx.dll : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "Reality Debug"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Reality_"
# PROP BASE Intermediate_Dir "Reality_"
# PROP Use_MFC 6
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