📄 cvtextur.cpp
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/*----------------------------------------------------------------------------
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/\ | | | (_)
/ \ _ __ __| |_ __ ___ _ __ ___ ___ __| |_ __ _
/ /\ \ | '_ \ / _` | '__/ _ \| '_ ` _ \ / _ \/ _` | |/ _` |
/ ____ \| | | | (_| | | | (_) | | | | | | __/ (_| | | (_| |
/_/ \_\_| |_|\__,_|_| \___/|_| |_| |_|\___|\__,_|_|\__,_|
The contents of this file are subject to the Andromedia Public
License Version 1.0 (the "License"); you may not use this file
except in compliance with the License. You may obtain a copy of
the License at http://www.andromedia.com/APL/
Software distributed under the License is distributed on an
"AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
implied. See the License for the specific language governing
rights and limitations under the License.
The Original Code is Pueblo client code, released November 4, 1998.
The Initial Developer of the Original Code is Andromedia Incorporated.
Portions created by Andromedia are Copyright (C) 1998 Andromedia
Incorporated. All Rights Reserved.
Andromedia Incorporated 415.365.6700
818 Mission Street - 2nd Floor 415.365.6701 fax
San Francisco, CA 94103
Contributor(s):
--------------------------------------------------------------------------
Chaco team: Dan Greening, Glenn Crocker, Jim Doubek,
Coyote Lussier, Pritham Shetty.
Wrote and designed original codebase.
------------------------------------------------------------------------------
Implementation for the ChQvInstance class for Intel 3DR.
----------------------------------------------------------------------------*/
// $Header: /home/cvs/chaco/modules/client/msw/ChGraphx/CvTextur.cpp,v 2.11 1996/06/27 03:44:16 jimd Exp $
#include "grheader.h"
#include "CvInstnc.h"
#include <QvInfo.h>
#include <QvState.h>
#include "ChMaze.h"
#include "CvBound.h"
#include "CvTextur.h"
#include "ChRenderData.h"
#if (defined(CH_USE_RLAB) || defined(CH_USE_D3D))
//RLDestroyCallback TextureDestroyCallback;
void TextureDestroyCallback(ChNrObject obj, void * arg)
{
ChTexture *pTex = (ChTexture *)arg;
delete pTex;
}
ChTexture::ChTexture() : m_pImage(0), m_texture(0), m_pBytes(0), m_boolChroma(false)
{
#if 0
Create(16, 16, ChColor(0, 0, 0));
// Create Texture
m_texture = RLCreateTexture(m_pImage);
ChNrObjectAddDestroyCallback(m_texture, TextureDestroyCallback, this);
#endif
}
ChTexture::ChTexture( ChRenderContext *pRC, int width, int height, const ChColor& color, bool boolPalette ) :
m_pImage(0), m_texture(0), m_pBytes(0), m_boolChroma(false)
{
Create(width, height, color);
// Create Texture
m_texture = pRC->CreateTexture(m_pImage);
ChNrObjectAddDestroyCallback(m_texture, TextureDestroyCallback, this);
}
ChTexture::ChTexture( ChRenderContext *pRC, const ChColor& color, const CBitmap &alphaBmp, const ChColor *pChroma ) :
m_pImage(0), m_texture(0), m_pBytes(0)
{
BITMAP bmpData;
m_boolChroma = pChroma != 0;
if(m_boolChroma) m_chromaKey = *pChroma;
alphaBmp.GetObject(sizeof(bmpData), &bmpData);
int width = bmpData.bmWidth, height = bmpData.bmHeight;
Create(width, height, color);
SetAlpha(alphaBmp);
// Create Texture
m_texture = pRC->CreateTexture(m_pImage);
ChNrObjectAddDestroyCallback(m_texture, TextureDestroyCallback, this);
}
ChTexture::~ChTexture()
{
delete m_pImage;
m_pImage = 0;
delete [] m_pBytes;
m_pBytes = 0;
}
bool ChTexture::Create( int width, int height, const ChColor& color, bool boolPalette )
{
// Assume for now that width and height are [powers of 2
int bytesPerPixel = boolPalette ? 1 : 4;
m_pBytes = new char[width * height * bytesPerPixel];
m_pImage = new ChNrImage;
// Fill in structure
m_pImage->width = width;
m_pImage->height = height;
m_pImage->aspectx = 1;
m_pImage->aspecty = 1;
m_pImage->depth = boolPalette ? 8 : 32; /* bits per pixel */
m_pImage->rgb = !boolPalette;
m_pImage->bytes_per_line = bytesPerPixel * width;
m_pImage->buffer1 = m_pBytes;
m_pImage->buffer2 = 0;
if(boolPalette)
{
int paletteSize = 1<<m_pImage->depth;
m_pImage->red_mask = 0xFF;
m_pImage->green_mask = 0xFF;
m_pImage->blue_mask = 0xFF;
m_pImage->alpha_mask = 0xFF;
m_pImage->palette_size = paletteSize;
m_pImage->palette = new ChNrPaletteEntry[paletteSize];
// Fill in color
ChColor acolor = color;
unsigned char red = (unsigned char)(acolor.r() * 255);
unsigned char green = (unsigned char)(acolor.g() * 255);
unsigned char blue = (unsigned char)(acolor.b() * 255);
for(int j = 0; j < m_pImage->palette_size; j ++)
{
m_pImage->palette[j].red = red;
m_pImage->palette[j].green = green;
m_pImage->palette[j].blue = blue;
m_pImage->palette[j].flags = ChNrPaletteFree;
}
m_pImage->palette[0].flags = ChNrPaletteReadOnly; // just use the 0th entry
memcpy(m_pBytes, 0, width * height * bytesPerPixel);
}
else
{
m_pImage->red_mask = 0xFF0000;
m_pImage->green_mask = 0xFF00;
m_pImage->blue_mask = 0xFF;
m_pImage->alpha_mask = 0xFF000000;
m_pImage->palette_size = 0;
m_pImage->palette = 0;
// Fill in color
ChColor acolor = color;
acolor.SetAlpha(1.);
for(int j = 0; j < width * height; j ++)
{
memcpy(m_pBytes + j * 4, acolor.GetNative(), 4);
}
}
return true;
};
bool ChTexture::SetAlpha( const CBitmap &alphaBmp )
{
BITMAP bmpData;
alphaBmp.GetObject(sizeof(bmpData), &bmpData);
int width = bmpData.bmWidth, height = bmpData.bmHeight;
if(height < 0) height = -height;
HBITMAP hBmp = HBITMAP(alphaBmp.GetSafeHandle()); // MFC doesn't do dib stuff
LPBITMAPINFO pInfo = (LPBITMAPINFO)(new char[sizeof(BITMAPINFO) + 256 * sizeof(RGBQUAD)]);
pInfo->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
pInfo->bmiHeader.biCompression = BI_RGB;
pInfo->bmiHeader.biBitCount = 1;
pInfo->bmiHeader.biPlanes = 1;
pInfo->bmiHeader.biHeight = bmpData.bmHeight;
pInfo->bmiHeader.biWidth = width;
//pInfo->bmiHeader.biBitCount = 1;
CDC dc;
dc.CreateCompatibleDC(0);
int val = ::GetDIBits( dc.GetSafeHdc(), // HDC hdc, // handle of device context
hBmp, // HBITMAP hbmp, // handle of bitmap
0, // UINT uStartScan, // first scan line to set in destination bitmap
height, // UINT cScanLines, // number of scan lines to copy
0, // LPVOID lpvBits, // address of array for bitmap bits
pInfo, // LPBITMAPINFO lpbi, // address of structure with bitmap data
DIB_RGB_COLORS);// UINT uUsage // RGB or palette index
BYTE *pBits = new BYTE[pInfo->bmiHeader.biSizeImage];
pInfo->bmiHeader.biCompression = BI_RGB;
//ppInfo->bmiHeader.biBitCount = 1;
::GetDIBits( dc.GetSafeHdc(), // HDC hdc, // handle of device context
hBmp, // HBITMAP hbmp, // handle of bitmap
0, // UINT uStartScan, // first scan line to set in destination bitmap
height, // UINT cScanLines, // number of scan lines to copy
pBits, // LPVOID lpvBits, // address of array for bitmap bits
pInfo, // LPBITMAPINFO lpbi, // address of structure with bitmap data
DIB_RGB_COLORS);// UINT uUsage // RGB or palette index
ASSERT(pInfo->bmiHeader.biBitCount == 1); // only handling this for now
int bytesPerRow = ((width - 1) / 32 + 1) * 4;
BYTE *pSrc = pBits;
// We'll write the chroma key into the color bytes
// if requested.
unsigned long *pChroma;
if(m_boolChroma) pChroma = (unsigned long *)(m_chromaKey.GetNative());
for(int i = 0; i < height; i++)
{
int row = (bmpData.bmHeight > 0) ? height - i - 1: i;
char * pBytes = m_pBytes + row * width * 4;
for(int j=0; j<width; j++)
{
//unsigned char mask = 1 << (j % 8);
unsigned char mask = 128 >> (j % 8);
#if 0
unsigned int t1 = pSrc[j / 8];
unsigned int t2 = t1 & mask;
unsigned int t3 = !!t2;
char alpha = pInfo->bmiColors[t3].rgbRed;
#else
char alpha = pInfo->bmiColors[!!(pSrc[j / 8] & mask)].rgbRed;
#endif
// Set the chroma key if requested,
// Then set the alpha
if(m_boolChroma && !alpha)
{
memcpy(pBytes + j * 4, pChroma, sizeof(*pChroma));
}
pBytes[j * 4 + 3] = alpha;
}
pSrc += bytesPerRow;
}
delete [] pInfo;
delete [] pBits;
//ChNrTextureChanged( m_texture, true, true );
return true;
}
#endif
#if defined(CH_USE_3DR)
#endif // 3dr
ChQvTextureMap::ChQvTextureMap( ChQvShapeInstance *pInst ) : m_pInst(pInst), m_pTx2(0), m_pIndices(0)
{
m_pTx2 =(float*)((QvMFVec2f*)(pInst->GetTextureCoordinate2()->point.values));
};
/////////////////////////////////////////////////////////////
#if defined(CH_USE_3DR)
PointF_t ChQvIndexedTextures::GetCoord3(int index, float *pVert)
{
PointF_t texCoord;
if(m_boolIsDefault)
{
if(m_iMajor == 1)
{
texCoord.x = (m_fMajorOff - pVert[m_iMajor]) / m_fMajorLen;
}
else
{
texCoord.x = (pVert[m_iMajor] - m_fMajorOff) / m_fMajorLen;
}
if(m_iMinor == 1)
{
texCoord.y = (m_fMinorOff - pVert[m_iMinor]) / m_fMajorLen;
// Trim from top - no special case for y - assumes fMinorOff is min bound
//texCoord.y = (pVert[m_iMinor] - m_fMinorOff) / m_fMajorLen;
}
else
{
texCoord.y = (pVert[m_iMinor] - m_fMinorOff) / m_fMajorLen;
}
}
else
{
int i;
if(m_pIndices)
{
i = (m_pIndices[index % m_numIndices] * 2);
}
else
{
i = (index * 2);
}
texCoord.x = m_pTx2[i];
texCoord.y = 1. - m_pTx2[i+1]; // we use 3dr coords; vrml are bot-left origin
}
// Transform the coords
texCoord.y = 1. - texCoord.y; // to vrml
((ChQvTexture2TransformRenderData*)(m_pInst->GetTexture2Transform()->GetRenderData()))
->Transform(texCoord.x, texCoord.y);
texCoord.y = 1. - texCoord.y; // back to 3dr
texCoord.z = 1;
return texCoord;
};
#else
GxVec3f ChQvIndexedTextures::GetCoord3(int index, float *pVert)
{
GxVec3f texCoord;
if(m_boolIsDefault)
{
#if 0
if(m_iMajor == 1)
{
texCoord.x() = (m_fMajorOff - pVert[m_iMajor]) / m_fMajorLen;
}
else
{
texCoord.x() = (pVert[m_iMajor] - m_fMajorOff) / m_fMajorLen;
}
if(m_iMinor == 1)
{
texCoord.y() = (m_fMinorOff - pVert[m_iMinor]) / m_fMajorLen;
}
else
{
texCoord.y() = (pVert[m_iMinor] - m_fMinorOff) / m_fMajorLen;
}
#endif
texCoord.x() = (pVert[m_iMajor] - m_fMajorOff) / m_fMajorLen;
texCoord.y() = (pVert[m_iMinor] - m_fMinorOff) / m_fMajorLen;
}
else
{
int i;
if(m_pIndices)
{
i = (m_pIndices[index % m_numIndices] * 2);
}
else
{
i = (index * 2);
}
texCoord.x() = m_pTx2[i];
texCoord.y() = m_pTx2[i+1];
//texCoord.y() = 1. - m_pTx2[i+1]; // we use 3dr coords; vrml are bot-left origin -removed jwd 3/14/96
}
// Transform the coords
//texCoord.y() = 1. - texCoord.y(); // to vrml -removed jwd 3/14/96
((ChQvTexture2TransformRenderData*)(m_pInst->GetTexture2Transform()->GetRenderData()))
->Transform(texCoord.x(), texCoord.y());
texCoord.y() = 1. - texCoord.y(); // back to rlab
texCoord.z() = 1;
return texCoord;
};
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