📄 chrenderdata.h
字号:
/*----------------------------------------------------------------------------
_ _ _
/\ | | | (_)
/ \ _ __ __| |_ __ ___ _ __ ___ ___ __| |_ __ _
/ /\ \ | '_ \ / _` | '__/ _ \| '_ ` _ \ / _ \/ _` | |/ _` |
/ ____ \| | | | (_| | | | (_) | | | | | | __/ (_| | | (_| |
/_/ \_\_| |_|\__,_|_| \___/|_| |_| |_|\___|\__,_|_|\__,_|
The contents of this file are subject to the Andromedia Public
License Version 1.0 (the "License"); you may not use this file
except in compliance with the License. You may obtain a copy of
the License at http://www.andromedia.com/APL/
Software distributed under the License is distributed on an
"AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
implied. See the License for the specific language governing
rights and limitations under the License.
The Original Code is Pueblo client code, released November 4, 1998.
The Initial Developer of the Original Code is Andromedia Incorporated.
Portions created by Andromedia are Copyright (C) 1998 Andromedia
Incorporated. All Rights Reserved.
Andromedia Incorporated 415.365.6700
818 Mission Street - 2nd Floor 415.365.6701 fax
San Francisco, CA 94103
Contributor(s):
--------------------------------------------------------------------------
Chaco team: Dan Greening, Glenn Crocker, Jim Doubek,
Coyote Lussier, Pritham Shetty.
Wrote and designed original codebase.
------------------------------------------------------------------------------
Declaration for the ChQvRenderData class and derivations,
which are used to store renderer specific object data for 3d graphics renderers
associated with QvNodes.
----------------------------------------------------------------------------*/
// $Header: /home/cvs/chaco/modules/client/msw/ChGraphx/ChRenderData.h,v 2.18 1996/10/03 21:46:11 jimd Exp $
//
#if !defined( _CHRENDERDATA_H )
#define _CHRENDERDATA_H
#include "ChRender.h"
#include "ChVrmlEvent.h"
#ifdef HUGE
#undef HUGE
#endif
// Add an event handler to a dispatcher table
#define AddVrmlDispatcher( name, ty, fn) \
(GetDispatcher()->Insert(string(name), ChEventDispatch(ChVRMLEvent::ty, ChVrmlEventHandler(fn))))
// Render Data Classes.
// ChQvRenderData is an abc for use by Qv.
// ChQvRenderBaseData is lowest level instantiable class.
// Note that shapes are multiply inherited.
class ChApplet;
class ChIVrmlEvent;
class ChQvScriptRenderData;
// Chaco class to hold renderer-specific data in a Qv node
// Derive for each class and each renderer as needed
class ChQvRenderBaseData : public ChQvRenderData
{
friend class ChQvRenderBaseDataIterator;
friend class ChRenderContext; // todo: clean up this access
public:
typedef bool (ChQvRenderBaseData::*ChVrmlEventHandler)(ChRenderContext *pRC, ChApplet * pApplet, ChIVrmlEvent *pEvent);
class ChEventDispatch
{
public:
ChVRMLEvent::type m_eventType;
ChVrmlEventHandler m_handler;
public:
ChEventDispatch() :
m_eventType(ChVRMLEvent::invalid), m_handler(0) { };
ChEventDispatch(ChVRMLEvent::type t, ChVrmlEventHandler handler) :
m_eventType(t), m_handler(handler) { };
};
typedef ChSplay<string, ChEventDispatch> ChVrmlDispatcher;
protected:
ChPtrList<ChQvInstance> m_instances;
ChPtrList<ChQvInstance> m_dependents;
QvNode *m_pNode;
ChPtrList<ChQvScriptRenderData> m_scripts;
public:
ChQvRenderBaseData() : ChQvRenderData() {};
ChQvRenderBaseData(QvNode *pNode) : ChQvRenderData()
{ Attach(pNode);};
virtual ~ChQvRenderBaseData();
ChQvRenderBaseData *Attach(QvNode *pNode);
ChQvRenderBaseData *Add(ChQvInstance *pInstance);
ChQvRenderBaseData *Remove(ChQvInstance *pInstance);
ChQvRenderBaseData *AddDependent(ChQvInstance *pInstance);
bool RemoveDependent(ChQvInstance *pInstance);
int GetInstanceCount();
inline QvNode * GetNode() {return m_pNode;};
ChQvRenderBaseData *Add(ChQvScriptRenderData *pScript);
ChQvRenderBaseData *Remove(ChQvScriptRenderData *pScript);
virtual bool DispatchEvent(ChRenderContext *pRC, ChApplet * pApplet, ChIVrmlEvent *pEventList);
static void Term();
void PurgeQv();
void Init() {}; // for dispatcher
virtual void SetDirty(bool boolDirty = true);
protected:
virtual ChVrmlDispatcher *GetDispatcher() {return 0;};
};
// Iterator for instances and scripts attached
class ChQvRenderBaseDataIterator
{
public:
ChQvRenderBaseDataIterator();
ChQvRenderBaseDataIterator( const ChQvRenderBaseData& rbd );
virtual ~ChQvRenderBaseDataIterator();
virtual void Attach( ChQvRenderBaseData& rbd );
virtual int Iterate();
virtual int IterateDependents();
virtual int IterateScripts();
virtual int DoInstance(ChQvInstance& inst) {return 1;};
virtual int DoScript(ChQvScriptRenderData& script) {return 1;};
protected:
ChQvRenderBaseData* m_pData;
private:
/* Disable copy constructor and
assignment operator */
inline ChQvRenderBaseDataIterator( const ChQvRenderBaseDataIterator& ) {}
inline ChQvRenderBaseDataIterator& operator=( const ChQvRenderBaseDataIterator& )
{
return *this;
}
};
/*----------------------------------------------------------------------------
ChQvInfoRenderData class
----------------------------------------------------------------------------*/
class ChQvInfoRenderData : public ChQvRenderBaseData
{
protected:
ChShadingLevel m_shading;;
public:
ChQvInfoRenderData(QvInfo *pNode) : ChQvRenderBaseData(pNode), m_shading( defaultShading ) {}
virtual ~ChQvInfoRenderData() {}
inline ChQvInfoRenderData * SetShading( ChShadingLevel shading )
{ m_shading = shading; return this; }
inline ChShadingLevel GetShading() { return m_shading; };
};
/*----------------------------------------------------------------------------
ChQvIFSRenderData class
----------------------------------------------------------------------------*/
class ChQvIndexedFaceSetNormals;
class ChQvIFSRenderData : public ChQvRenderBaseData
{
// Indexed face set
friend class QvIndexedFaceSet;
protected:
ChQvIndexedFaceSetNormals *m_pNormals;
bool m_boolValid; // whether the coord index is valid
bool CheckValid(QvIndexedFaceSet* ifs, QvState* state);
public:
ChQvIFSRenderData(QvIndexedFaceSet* ifs, QvState* state);
virtual ~ChQvIFSRenderData();
ChQvIndexedFaceSetNormals *GetNormals() { return m_pNormals; };
void Init(QvIndexedFaceSet* ifs, QvState* state);
bool IsValid() {return m_boolValid;};
};
/*----------------------------------------------------------------------------
ChQvMaterialRenderData class
----------------------------------------------------------------------------*/
class ChMaterialCache;
class ChMaterialCacheElement;
#include <QvMaterial.h>
class ChQvMaterialRenderData : public ChQvRenderBaseData
{
protected:
#if (defined(CH_USE_D3D))
ChMaterialCache *m_pCache;
#endif
public:
ChQvMaterialRenderData(QvMaterial *pNode);
virtual ~ChQvMaterialRenderData();
#if (defined(CH_USE_D3D))
ChNrMaterial Find(int index);
void Add(int index, ChNrMaterial mat);
#endif
protected:
#if (defined(CH_USE_D3D))
double Key(int index);
ChNrMaterial Find(const double &key);
#endif
};
/*----------------------------------------------------------------------------
ChQvTransformationRenderData class
----------------------------------------------------------------------------*/
class ChQvTransformationRenderData : public ChQvRenderBaseData
{
private:
static ChVrmlDispatcher *m_pDispatcher;
public:
ChQvTransformationRenderData(QvNode* pNode);
virtual ~ChQvTransformationRenderData();
// VRML 2.0 Style Event Handlers
bool OnSetRotation(ChRenderContext *pRC, ChApplet * pApplet, ChIVrmlEvent *pEvent);
bool OnSetTranslation(ChRenderContext *pRC, ChApplet * pApplet, ChIVrmlEvent *pEvent);
bool OnSetScaleFactor(ChRenderContext *pRC, ChApplet * pApplet, ChIVrmlEvent *pEvent);
bool OnSetScaleOrientation(ChRenderContext *pRC, ChApplet * pApplet, ChIVrmlEvent *pEvent);
bool OnSetCenter(ChRenderContext *pRC, ChApplet * pApplet, ChIVrmlEvent *pEvent);
// Dispatch Table for this class
virtual ChVrmlDispatcher *GetDispatcher() {return m_pDispatcher;};
void ChQvTransformationRenderData::Init();
static void Term();
virtual void SetDirty(bool boolDirty = true);
};
/*----------------------------------------------------------------------------
ChQvGroupRenderData class - all group node types
----------------------------------------------------------------------------*/
class ChQvGroupRenderData : public ChQvRenderBaseData
{
private:
static ChVrmlDispatcher *m_pDispatcher;
public:
ChQvGroupRenderData(QvNode* pNode);
virtual ~ChQvGroupRenderData();
// VRML 2.0 Event Handlers
bool OnAddChildren(ChRenderContext *pRC, ChApplet * pApplet, ChIVrmlEvent *pEvent);
bool OnRemoveChildren(ChRenderContext *pRC, ChApplet * pApplet, ChIVrmlEvent *pEvent);
virtual ChVrmlDispatcher *GetDispatcher() {return m_pDispatcher;};
void ChQvGroupRenderData::Init();
static void Term();
ChQvGroupRenderData* Instantiate(ChMazeWnd * pWnd, QvNode *pNewChild);
bool IsNodeAddable(QvNode *pChild);
bool IsNodeRemovable(QvNode *pChild);
};
/*----------------------------------------------------------------------------
ChQvInlineRenderData class
----------------------------------------------------------------------------*/
class ChMazeWnd;
class ChParseInfo;
class ChMazeInlineHTTPReq;
class ChQvWWWInlineRenderData : public ChQvGroupRenderData
{
friend class QvWWWInline;
protected:
string m_strURL;
ChParseInfo * m_pParseInfo;
ChMazeInlineHTTPReq* m_pHttpReq;
public:
ChQvWWWInlineRenderData(QvWWWInline* pNode) : ChQvGroupRenderData(pNode),
m_pParseInfo(0), m_pHttpReq(0)
{};
virtual ~ChQvWWWInlineRenderData();
ChQvWWWInlineRenderData* Instantiate(ChMazeWnd * pWnd, QvNode *pNewChild);
string& GetCurrentURL() {return m_strURL;};
void SetURL(string &strURL) {m_strURL = strURL;};
inline void SetParseInfo(ChParseInfo * pParseInfo) { m_pParseInfo = pParseInfo; };
inline ChParseInfo * GetParseInfo() { return m_pParseInfo; };
inline ChMazeInlineHTTPReq* GetReq() {return m_pHttpReq; };
inline void SetReq(ChMazeInlineHTTPReq* pReq) {m_pHttpReq = pReq;};
};
/*----------------------------------------------------------------------------
ChQvTexture2TransformRenderData class
----------------------------------------------------------------------------*/
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -