📄 chmazdep.cpp
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/*----------------------------------------------------------------------------
_ _ _
/\ | | | (_)
/ \ _ __ __| |_ __ ___ _ __ ___ ___ __| |_ __ _
/ /\ \ | '_ \ / _` | '__/ _ \| '_ ` _ \ / _ \/ _` | |/ _` |
/ ____ \| | | | (_| | | | (_) | | | | | | __/ (_| | | (_| |
/_/ \_\_| |_|\__,_|_| \___/|_| |_| |_|\___|\__,_|_|\__,_|
The contents of this file are subject to the Andromedia Public
License Version 1.0 (the "License"); you may not use this file
except in compliance with the License. You may obtain a copy of
the License at http://www.andromedia.com/APL/
Software distributed under the License is distributed on an
"AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
implied. See the License for the specific language governing
rights and limitations under the License.
The Original Code is Pueblo client code, released November 4, 1998.
The Initial Developer of the Original Code is Andromedia Incorporated.
Portions created by Andromedia are Copyright (C) 1998 Andromedia
Incorporated. All Rights Reserved.
Andromedia Incorporated 415.365.6700
818 Mission Street - 2nd Floor 415.365.6701 fax
San Francisco, CA 94103
Contributor(s):
--------------------------------------------------------------------------
Chaco team: Dan Greening, Glenn Crocker, Jim Doubek,
Coyote Lussier, Pritham Shetty.
Wrote and designed original codebase.
------------------------------------------------------------------------------
Implementation for the dependency and Http request tracking for VRML..
----------------------------------------------------------------------------*/
// $Header: /home/cvs/chaco/modules/client/msw/ChGraphx/ChMazDep.cpp,v 2.39 1996/07/02 19:41:22 pritham Exp $
#include "grheader.h"
//
#include <QvDB.h>
#include <QvInput.h>
#include <QvNode.h>
#include <QvState.h>
#include <QvChildList.h>
#if defined( CH_ARCH_16 )
#include <Texture2.h>
#else
#include <QvTexture2.h>
#endif
//#include <ChGIF.h>
//#include <ChJPEG.h>
#include <ChCore.h>
#include <ChUtil.h>
#include <ChHTTP.h>
#include "ChMaze.h"
#include "ChRenderData.h"
#include "ChMazDep.h"
#include "CvBound.h"
#include "CvQuery.h"
#include "ChRLImg.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
// Read in a VRML scene; traversal and storage is our responsibility.
ChMazeSceneHTTPReq::ChMazeSceneHTTPReq( ChGraphicView * pView,
const string& strURL ) :
ChGraphicSceneHTTPReq( pView, strURL ),
m_pInfo( 0 )
{
}
ChMazeSceneHTTPReq::~ChMazeSceneHTTPReq()
{
}
#if 0
// Texture Request class
bool ChMazeTextureHTTPReq::Load(const string& strFilename, void *pTexture )
{
// load the new texture, unless already there
GetView()->SetupContexts(); // just in case we haven't drawn yet
ChQvTextureRenderData* pRenderData =
(ChQvTextureRenderData*)(m_pTextureNode->GetRenderData());
#if defined(CH_USE_3DR)
ChTextureHandle hTexture = (ChTextureHandle)pTexture;
#elif (defined(CH_USE_RLAB) || defined(CH_USE_D3D))
ChRLImage *hTexture = (ChRLImage *)pTexture;
#endif
if(!pRenderData->GetTextureHandle())
{
if ( hTexture )
{ // make sure we are setting the texture to the right scene
GetView()->GetRenderContext()->LockScene();
ChGraphicPageID pagID = GetView()->GetCurrentPage();
if ( pagID == GetPage() )
{
pRenderData->
LoadTexture( GetView()->GetRenderContext(), hTexture );
}
else
{
#if defined(CH_USE_3DR)
#pragma message("3DR textures leak")
#elif (defined(CH_USE_RLAB) || defined(CH_USE_D3D))
delete hTexture;
#endif
}
GetView()->GetRenderContext()->UnlockScene();
}
else
{
TRACE( " We should not be coming here any more!!!\n" );
ASSERT( 0 );
#if 0
switch ( GetTextureType() )
{
case ChHTTPConn::typeGIF:
{
// create the gif object
ChGIF *pGIF = new ChGIF;
// Load the GIF file
pGIF->Load( strFilename, ChDib::load8Bit );
chuint uOption = ChMazeTextureHTTPReq::textureAutoSize;
if ( pGIF->IsTransperent() )
{
uOption |= ChMazeTextureHTTPReq::textureChromaKey;
}
pRenderData->
LoadTexture( GetView()->GetRenderContext(), pGIF,
pGIF->GetTransperentColor(),
uOption );
#if 0
pRenderData->
SetTextureHandle( GetView()->GetRenderContext()->LoadDIBTexture( pGIF,
pGIF->GetTransperentColor(),
uOption ));
#endif
delete pGIF;
break;
}
case ChHTTPConn::typeJPEG:
{
// create the gif object
ChJPEG *pJPEG = new ChJPEG;
// Load the GIF file
pJPEG->Load( strFilename, ChDib::load24Bit );
chuint uOption = ChMazeTextureHTTPReq::textureAutoSize;
pRenderData->
LoadTexture( GetView()->GetRenderContext(), pJPEG,
0,
uOption );
#if 0
pRenderData->
SetTextureHandle( GetView()->GetRenderContext()->LoadDIBTexture( pJPEG,
0,
uOption ));
#endif
delete pJPEG;
break;
}
default :
{ // this should be a BMP
// Load a texture node
#if defined(CH_USE_3DR)
G3dHandle_t hGC = GetView()->GetGC();
pRenderData->
SetTextureHandle(G3dLoadTexture(hGC, LPCTSTR(strFilename)));
#else
chuint uOption = ChMazeTextureHTTPReq::textureAutoSize;
ChDib *pDib = new ChDib;
// Load the GIF file
pDib->Load( strFilename );
pRenderData->
LoadTexture( GetView()->GetRenderContext(), pDib,
0,
uOption );
delete pDib;
#endif
break;
}
}
#endif // 0
}
if(pRenderData->GetTextureHandle())
{
#if defined(CH_USE_3DR)
pRenderData->SetRC( GetView()->GetRC()); // save for destruct time
#endif
GetView()->GetRenderContext()->SetDirty();
GetView()->InvalidateRect(0, false);
return true;
}
}
else
{
if ( hTexture )
{
#if defined(CH_USE_3DR)
#pragma message("3DR textures leak")
#elif (defined(CH_USE_RLAB) || defined(CH_USE_D3D))
delete hTexture;
#endif
}
}
return false;
}
#endif //0
#if 0
// Inline Request class
bool ChMazeInlineHTTPReq::Load(string& strFilename, string& strURL, ChMazeMainInfo* pInfo)
{
bool boolSuccess = false;
// save tree, and do traversal
GetView()->SetupContexts(); // just in case we haven't drawn yet
switch ( GetFileType() )
{
case ChHTTPConn::typeVRML:
{
HANDLE hFile = ::CreateFile(
strFilename, // address of name of the file
GENERIC_READ, // access (read-write) mode
FILE_SHARE_READ,// share mode
NULL, // address of security descriptor
OPEN_EXISTING, // how to create
0, // file attributes
NULL // handle of file with attributes to copy
);
if ( hFile != INVALID_HANDLE_VALUE )
{ // Do the init for this file
QvDB::init();
// Set the stream handle
ChQvFileMapInput in;
in.setFilePointer( hFile );
QvNode *root = 0;
if (QvDB::read(&in, root) && root != 0)
{
boolSuccess = true;
ChQvWWWInlineRenderData *pRenderData = ((ChQvWWWInlineRenderData*)(m_pInlineNode->GetRenderData()));
if(pRenderData->GetCurrentURL().IsEmpty())
{
// Attach to tree, and instantiate the new subtree
m_pInlineNode->children->append(root);
pRenderData->Instantiate(GetView(), root);
pRenderData->SetURL(strURL);
// Spawn for new requests
ChQvSpawnState state(GetView(), strURL);
root->traverse(&state);
// Set it dirty, for redraw, etc.
GetView()->GetRenderContext()->SetDirty();
GetView()->InvalidateRect(0, false);
}
boolSuccess = true;
}
else
{
TRACE("Read was bad.\n");
// Clean up on bad read
if(root)
{
#if 0
ChQvDeleteState state(GetView());
root->traverse(&state);
delete root;
#endif
root->Release();
}
}
::CloseHandle( hFile );
}
break;
}
default: break; // just fail
}
return boolSuccess;
}
#endif // 0
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