📄 chscriptdata.h
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/*----------------------------------------------------------------------------
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/ /\ \ | '_ \ / _` | '__/ _ \| '_ ` _ \ / _ \/ _` | |/ _` |
/ ____ \| | | | (_| | | | (_) | | | | | | __/ (_| | | (_| |
/_/ \_\_| |_|\__,_|_| \___/|_| |_| |_|\___|\__,_|_|\__,_|
The contents of this file are subject to the Andromedia Public
License Version 1.0 (the "License"); you may not use this file
except in compliance with the License. You may obtain a copy of
the License at http://www.andromedia.com/APL/
Software distributed under the License is distributed on an
"AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
implied. See the License for the specific language governing
rights and limitations under the License.
The Original Code is Pueblo client code, released November 4, 1998.
The Initial Developer of the Original Code is Andromedia Incorporated.
Portions created by Andromedia are Copyright (C) 1998 Andromedia
Incorporated. All Rights Reserved.
Andromedia Incorporated 415.365.6700
818 Mission Street - 2nd Floor 415.365.6701 fax
San Francisco, CA 94103
Contributor(s):
--------------------------------------------------------------------------
Chaco team: Dan Greening, Glenn Crocker, Jim Doubek,
Coyote Lussier, Pritham Shetty.
Wrote and designed original codebase.
------------------------------------------------------------------------------
Declaration for the ChQvRenderData class and derivations,
which are used to store renderer specific object data for 3d graphics renderers
associated with QvNodes.
----------------------------------------------------------------------------*/
// $Header: /home/cvs/chaco/modules/client/msw/ChGraphx/ChScriptData.h,v 2.2 1996/06/27 03:43:47 jimd Exp $
//
#if !defined( _CHSCRIPTDATA_H )
#define _CHSCRIPTDATA_H
#include "ChRenderData.h"
/*----------------------------------------------------------------------------
ChQvScriptRenderData class - all script or animation node types
----------------------------------------------------------------------------*/
class ChQvScriptRenderData : public ChQvRenderBaseData
{
private:
//static ChVrmlDispatcher *m_pDispatcher;
public:
ChQvScriptRenderData(QvNode* pNode);
virtual ~ChQvScriptRenderData();
// VRML 2.0 Event Handlers
//virtual ChVrmlDispatcher *GetDispatcher() {return m_pDispatcher;};
void Init();
static void Term();
virtual void AddInstance(ChQvInstance *pTarget);
};
class ChQvSpinRenderData : public ChQvScriptRenderData
{
private:
//static ChVrmlDispatcher *m_pDispatcher;
QvNode *m_pTarget;
float m_step;
GxTransform3Wf m_spinTransform;
public:
ChQvSpinRenderData(QvNode* pNode);
virtual ~ChQvSpinRenderData();
// VRML 2.0 Event Handlers
//virtual ChVrmlDispatcher *GetDispatcher() {return m_pDispatcher;};
void Init();
static void Term();
virtual void AddInstance(ChQvInstance *pTarget);
void Spin(ChQvInstance *pTarget);
};
// An iterator for installing scripts to the renderdata of a target
#if defined(CH_USE_RLAB) || defined(CH_USE_D3D)
class MyInstallScriptIterator: public ChQvRenderBaseDataIterator
{
public:
MyInstallScriptIterator( const ChQvRenderBaseData& rbd, ChQvInstance *pInst ) :
ChQvRenderBaseDataIterator(rbd), m_pInst(pInst) {};
virtual int DoScript(ChQvScriptRenderData& script)
{
script.AddInstance(m_pInst);
return true;
};
protected:
private:
ChQvInstance *m_pInst;
/* Disable copy constructor and
assignment operator */
inline MyInstallScriptIterator( const MyInstallScriptIterator& ) {}
inline MyInstallScriptIterator& operator=( const MyInstallScriptIterator& )
{
return *this;
}
};
#endif
#endif // _CHSCRIPTDATA_H
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