📄 chrlimg.cpp
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/*----------------------------------------------------------------------------
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/ /\ \ | '_ \ / _` | '__/ _ \| '_ ` _ \ / _ \/ _` | |/ _` |
/ ____ \| | | | (_| | | | (_) | | | | | | __/ (_| | | (_| |
/_/ \_\_| |_|\__,_|_| \___/|_| |_| |_|\___|\__,_|_|\__,_|
The contents of this file are subject to the Andromedia Public
License Version 1.0 (the "License"); you may not use this file
except in compliance with the License. You may obtain a copy of
the License at http://www.andromedia.com/APL/
Software distributed under the License is distributed on an
"AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
implied. See the License for the specific language governing
rights and limitations under the License.
The Original Code is Pueblo client code, released November 4, 1998.
The Initial Developer of the Original Code is Andromedia Incorporated.
Portions created by Andromedia are Copyright (C) 1998 Andromedia
Incorporated. All Rights Reserved.
Andromedia Incorporated 415.365.6700
818 Mission Street - 2nd Floor 415.365.6701 fax
San Francisco, CA 94103
Contributor(s):
--------------------------------------------------------------------------
Chaco team: Dan Greening, Glenn Crocker, Jim Doubek,
Coyote Lussier, Pritham Shetty.
Wrote and designed original codebase.
------------------------------------------------------------------------------
Implementation of the ChRLImage class for Render Morphics
----------------------------------------------------------------------------*/
// $Header:
#include "grheader.h"
#if (defined(CH_USE_RLAB) || defined(CH_USE_D3D))
#include "ChMazDep.h"
#include "ChRLImg.h"
//#define CH_ALWAYS_USE_24_BIT_TEXTURES 1
/*----------------------------------------------------------------------------
ChRLImage class -- a wrapper for RenderMorphics version of RLImage
----------------------------------------------------------------------------*/
ChRLImage::ChRLImage( bool boolScale, chuint uOption )
: m_boolChroma(false),
m_boolScale( boolScale ),
m_uOption( uOption ),
m_pDestroyCallback( 0 ),
m_pDestroyData( 0 ),
m_iUseCount( 1 ),
m_pDibImage( 0 ),
m_iChromaIndex( -1 )
{
ChMemClearStruct( &m_rlImg );
}
ChRLImage::ChRLImage( ChDib* pDib, bool boolScale,
chuint uOption, chuint32 luChromaKey /*= 0 */ )
: m_boolChroma(false),
m_boolScale( boolScale ),
m_uOption( uOption ),
m_pDestroyCallback( 0 ),
m_pDestroyData( 0 ),
m_iUseCount( 1 ),
m_pDibImage( 0 ),
m_iChromaIndex( -1 )
{
ConvertDib2RL( pDib, boolScale,
uOption, luChromaKey);
}
// tile img onto new one
ChRLImage::ChRLImage( const ChRLImage &img, int width, int height )
: m_boolChroma(false),
m_boolScale( false ),
m_uOption( 0 ),
m_pDestroyCallback( 0 ),
m_pDestroyData( 0 ),
m_pDibImage( 0 ),
m_iChromaIndex( -1 )
{
// To start we have a use count of 1
m_iUseCount = 1;
m_rlImg = img.m_rlImg;
// Adjust the size
m_rlImg.height = height;
m_rlImg.width = width;
int iDepth = img.m_rlImg.depth / 8;
m_rlImg.bytes_per_line = m_rlImg.width * iDepth;
// Copy the palette if any
if ( img.m_rlImg.palette )
{
m_rlImg.palette = new ChNrPaletteEntry[m_rlImg.palette_size];
memcpy(m_rlImg.palette, img.m_rlImg.palette, sizeof(ChNrPaletteEntry) * m_rlImg.palette_size);
}
// Tile the bits, starting at top left
int srcRow = 0;
m_rlImg.buffer1 = new BYTE[m_rlImg.bytes_per_line * height];
LPBYTE pBuffer = (LPBYTE)m_rlImg.buffer1;
int bytesPerCopy = img.m_rlImg.width * iDepth; // NOT bytes per line, there may be trailing junk
for(int dstRow = 0; dstRow < height; dstRow++) //m_rlImg.bytes_per_line
{
if(srcRow >= img.m_rlImg.height) srcRow = 0;
LPBYTE pSrcBuffer = (LPBYTE)img.m_rlImg.buffer1 + img.m_rlImg.bytes_per_line * srcRow;
int bytesCopied = 0;
LPBYTE pDst = pBuffer + dstRow * m_rlImg.bytes_per_line;
while(bytesCopied < m_rlImg.bytes_per_line)
{
int bytesToCopy = bytesPerCopy;
if(bytesPerCopy + bytesCopied > m_rlImg.bytes_per_line)
{
bytesToCopy = m_rlImg.bytes_per_line - bytesCopied;
}
memcpy(pDst, pSrcBuffer, bytesToCopy);
bytesCopied += bytesToCopy;
pDst += bytesToCopy;
}
srcRow++;
}
}
ChRLImage::~ChRLImage()
{
ASSERT( m_iUseCount == 0 );
// do the cleanup
if ( m_rlImg.palette ) delete [] m_rlImg.palette;
m_rlImg.palette = 0;
if ( m_rlImg.buffer1 ) delete [] m_rlImg.buffer1;
m_rlImg.buffer1 = 0;
delete m_pDibImage;
}
void ChRLImage::Release()
{
ASSERT( m_iUseCount > 0 );
m_iUseCount--;
if ( 0 == m_iUseCount )
{
if ( m_pDestroyCallback )
{
m_pDestroyCallback( m_pDestroyData, this );
}
delete this;
}
}
bool ChRLImage::NewImage( pChImageInfo pImage )
{
m_imgInfo = *pImage;
return true;
}
bool ChRLImage::Create( int iFrame, BITMAPINFO* pBMI, BYTE* pBits) // Create from existing mem
{
ASSERT( false );
return false;
}
bool ChRLImage::Create( pChImageFrameInfo pFrameInfo, int iBitCount /*= 8 */)
{
if ( pFrameInfo->iFrame != 0 )
{ // we handle only one frame now
return false;
}
int iWidth = pFrameInfo->iWidth,
iHeight = pFrameInfo->iHeight;
ComputeSize( pFrameInfo->iWidth, pFrameInfo->iHeight,
m_boolScale, m_uOption, iWidth, iHeight );
if ( //pFrameInfo->luAttrs & ChImageConsumer::imgTransparent ||
iWidth != pFrameInfo->iWidth || iHeight != pFrameInfo->iHeight )
{ // we need to scale, it is easier to convert image to dib and then back to RL
// in this case
TRACE( "ChRLImage::Severe performance loss : Using non-power of 2 textures\n" );
if ( 0 == m_pDibImage )
{
m_pDibImage = new ChDib;
ASSERT( m_pDibImage );
}
m_pDibImage->NewImage( &m_imgInfo );
m_rlImg.width = pFrameInfo->iWidth;
m_rlImg.height = pFrameInfo->iHeight;
}
if ( m_pDibImage )
{
if ( m_pDibImage->Create( pFrameInfo->iFrame, pFrameInfo->iWidth,
pFrameInfo->iHeight, iBitCount ) )
{
if ( pFrameInfo->luAttrs & ChImageConsumer::imgTransparent )
{
// Transparency makes us use 24bits + alpha
m_chromaKey = pFrameInfo->colorTransparent & 0xffffff;
m_boolChroma = true;
m_uOption |= ChMazeTextureHTTPReq::textureChromaKey;
}
return true;
}
}
else
{
int iDepth = 3; // in bytes
#if !defined(CH_ALWAYS_USE_24_BIT_TEXTURES)
if( iBitCount == 8) iDepth = 1;
#endif
bool boolAlpha = false;
if ( pFrameInfo->luAttrs & ChImageConsumer::imgTransparent )
{
// Transparency makes us use 24bits + alpha
iDepth = 4; // 24 bits and add an alpha
boolAlpha = true;
m_chromaKey = pFrameInfo->colorTransparent & 0xffffff;
m_iChromaIndex = pFrameInfo->iTransparentIndex;
m_boolChroma = true;
}
// Create the RLImage now
m_rlImg.width = iWidth;
m_rlImg.height = iHeight;
m_rlImg.aspectx = 2;
m_rlImg.aspecty = 1;
// bits/pixel
m_rlImg.depth = 8 * iDepth; // we keep it as either 8 or 24 bit + maybe an alpha
// storage width
m_rlImg.bytes_per_line = m_rlImg.width * iDepth;
if(m_rlImg.bytes_per_line & 3)
{
m_rlImg.bytes_per_line += 4;
m_rlImg.bytes_per_line &= ~3;
}
if(boolAlpha)
{
m_rlImg.alpha_mask = 0xFF000000;
}
else
{
m_rlImg.alpha_mask = 0;
}
// Make an 8 bit paletted RLImage
if ( 8 == m_rlImg.depth )
{
m_rlImg.rgb = 0;
m_rlImg.red_mask = 0xFF;
m_rlImg.green_mask = 0xFF;
m_rlImg.blue_mask = 0xFF;
m_rlImg.alpha_mask = 0xFF;
}
else
{
m_rlImg.rgb = true;
m_rlImg.red_mask = 0xFF0000;
m_rlImg.green_mask = 0xFF00;
m_rlImg.blue_mask = 0xFF;
}
m_rlImg.palette_size = 0;
m_rlImg.palette = 0;
m_rlImg.buffer1 = new BYTE[ m_rlImg.bytes_per_line * m_rlImg.height];
ASSERT( m_rlImg.buffer1 );
m_rlImg.buffer2 = 0;
return true;
}
return false;
}
bool ChRLImage::SetColorTable( int iFrame, RGBQUAD* pColorTbl, int iColors )
{
ASSERT( iFrame == 0 );
if ( m_pDibImage )
{
m_pDibImage->SetColorTable( iFrame, pColorTbl, iColors );
}
else
{
m_rlImg.palette_size = 256;
m_rlImg.palette = new ChNrPaletteEntry[m_rlImg.palette_size];
// Copy the palette
for(int j = 0; j < iColors && j < m_rlImg.palette_size; j++)
{
m_rlImg.palette[j].blue = pColorTbl[ j ].rgbBlue;
m_rlImg.palette[j].green = pColorTbl[ j ].rgbGreen;
m_rlImg.palette[j].red = pColorTbl[ j ].rgbRed;
m_rlImg.palette[j].flags = ChNrPaletteReadOnly;
}
for( j = iColors; j < 256; j++)
{
m_rlImg.palette[j].flags = ChNrPaletteFree; // unuse the entry
}
}
return true;
}
bool ChRLImage::SetScanLine( int iFrame, int iScanLine,
BYTE* pPixels, int iBufferLength, int iFormat )
{
ASSERT( iFrame == 0 );
if ( m_pDibImage )
{
m_pDibImage->SetScanLine( iFrame, iScanLine,
pPixels, iBufferLength, iFormat );
// if this is the last scan line then convert the dib to rl and free the
// dib
if ( m_pDibImage && iScanLine == m_rlImg.height - 1 )
{ // convert the image to RL now
ConvertDib2RL( m_pDibImage, m_boolScale, m_uOption, m_chromaKey );
delete m_pDibImage;
m_pDibImage = 0;
}
}
else
{
LPBYTE pBuffer = (LPBYTE)m_rlImg.buffer1;
// Move the pointer to the current scan line
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