📄 chvrmlsettings.cpp
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/*----------------------------------------------------------------------------
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/ /\ \ | '_ \ / _` | '__/ _ \| '_ ` _ \ / _ \/ _` | |/ _` |
/ ____ \| | | | (_| | | | (_) | | | | | | __/ (_| | | (_| |
/_/ \_\_| |_|\__,_|_| \___/|_| |_| |_|\___|\__,_|_|\__,_|
The contents of this file are subject to the Andromedia Public
License Version 1.0 (the "License"); you may not use this file
except in compliance with the License. You may obtain a copy of
the License at http://www.andromedia.com/APL/
Software distributed under the License is distributed on an
"AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
implied. See the License for the specific language governing
rights and limitations under the License.
The Original Code is Pueblo client code, released November 4, 1998.
The Initial Developer of the Original Code is Andromedia Incorporated.
Portions created by Andromedia are Copyright (C) 1998 Andromedia
Incorporated. All Rights Reserved.
Andromedia Incorporated 415.365.6700
818 Mission Street - 2nd Floor 415.365.6701 fax
San Francisco, CA 94103
Contributor(s):
--------------------------------------------------------------------------
Chaco team: Dan Greening, Glenn Crocker, Jim Doubek,
Coyote Lussier, Pritham Shetty.
Wrote and designed original codebase.
------------------------------------------------------------------------------
Implementation for the ChGraphicMaze class, which is used to display VRML.
----------------------------------------------------------------------------*/
// $Header: /home/cvs/chaco/modules/client/msw/ChGraphx/ChVrmlSettings.cpp,v 2.5 1996/09/12 19:09:48 pritham Exp $
#include "grheader.h"
#if !defined(CH_VRML_VIEWER) && !defined(CH_VRML_PLUGIN ) && !defined( CH_PUEBLO_PLUGIN )
#include "resource.h"
#else
#include "vwrres.h"
#endif
#include <ChReg.h>
#if !defined(CH_VRML_VIEWER) && !defined(CH_VRML_PLUGIN )
#include <ChCore.h>
#include "ChGrMod.h"
#endif
#include <ChHTTP.h>
#include <ChUtil.h>
#include "ChMaze.h"
#include "ChMazCam.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#define NOT_IMPLEMENTED TRACE2("Function not implemented, file %s: line %s.", __FILE__, __LINE__)
/*----------------------------------------------------------------------------
ChVrmlSettings class
----------------------------------------------------------------------------*/
ChVrmlSettings* ChVrmlSettings::SetRegistry(const string& strCompanyName, const string& strProduct,
const string& strGroup)
{
m_strCompanyName = strCompanyName;
m_strProduct= strProduct;
m_strGroup = strGroup;
if(strCompanyName.IsEmpty())
{
m_strCompanyName = CH_COMPANY_NAME;
}
if(strProduct.IsEmpty())
{
m_strProduct = CH_PRODUCT_NAME;
}
return this;
};
void ChVrmlSettings::ReadPreferences(const string& strCompanyName, const string& strProduct,
const string& strGroup)
{
chint16 sSetting;
SetRegistry(strCompanyName, strProduct, strGroup); // Current registry
ChRegistry reg(m_strCompanyName, m_strProduct, m_strGroup);
ChRegistry *pReg = ®
/* This code assumes that the
ChShadingLevel enum values are
be the same as the indices of
the corresponding elements in
the preferences dialog */
pReg->Read( GR_PREFS_RENDER_QUALITY, sSetting, (chint16)defaultShading );
m_renderQuality = (ChShadingLevel)sSetting;
// sanity check
if ( m_renderQuality < defaultShading || m_renderQuality >= invalidShadingLevel )
{
m_renderQuality = defaultShading;
}
pReg->Read( GR_PREFS_RENDER_QUALITY_MOVING, sSetting,
(chint16)flatShading );
m_moveRenderQuality = (ChShadingLevel)sSetting;
// sanity check
if ( m_moveRenderQuality < defaultShading || m_moveRenderQuality >= invalidShadingLevel )
{
m_moveRenderQuality = flatShading;
}
pReg->ReadBool( GR_PREFS_DRAW_MOVE_VECTOR, m_boolMoveVector,
GR_PREFS_DRAW_MOVE_VECTOR_DEF );
pReg->ReadBool( GR_PREFS_DRAW_SCALE_PAT, m_boolScaleTextures,
GR_PREFS_DRAW_SCALE_PAT_DEF );
chint16 sBright; // scaled by 100, as int
pReg->Read( GR_PREFS_HEADLIGHT_BRIGHTNESS, sBright,
GR_PREFS_HEADLIGHT_BRIGHTNESS_DEF );
m_fHeadlightBrightness = peg(float(sBright)/100., 0., 1.0);
pReg->Read( GR_PREFS_VIEWER_MODE, sSetting, (chint16)walk );
m_viewerMode = (Ch3DViewerMode)sSetting;
pReg->Read( GR_PREFS_ASCII_TEXT_QUALITY, sSetting, (chint16)GR_PREFS_ASCII_TEXT_QUALITY_DEF );
m_iAsciiTextQuality = (Ch3DViewerMode)sSetting;
pReg->ReadBool( GR_PREFS_HEADLIGHT_ON, m_boolHeadlightOn, true );
pReg->Read( GR_PREFS_COLLISION_MODE, sSetting, (chint16)GR_PREFS_COLLISION_MODE_DEF );
m_collisionMode = (Ch3DCollisionMode)sSetting;
// sanity check
if(m_collisionMode < 0 || m_collisionMode >= collisionModeCount)
{
m_collisionMode = GR_PREFS_COLLISION_MODE_DEF;
}
pReg->ReadBool( GR_PREFS_COLLISION_ALARM, m_boolCollisionAlarm, GR_PREFS_COLLISION_ALARM_DEF );
pReg->Read( GR_PREFS_RENDER_OPTIMIZATION, sSetting, (chint16)GR_PREFS_RENDER_OPTIMIZATION_DEF );
m_optimization = (ChRenderOptimization)sSetting;
// sanity check
if ( m_optimization < 0 || m_optimization >= renderOptimizationCount )
{
m_optimization = GR_PREFS_RENDER_OPTIMIZATION_DEF;
}
}
bool ChVrmlSettings::UpdatePreferences( bool boolMoveVector,
bool boolScaleTextures,
ChShadingLevel renderQuality,
ChShadingLevel moveRenderQuality,
float fHeadlight,
int iAsciiTextQuality )
{
/* return true if anything changed */
chuint32 whatChanged =
((m_boolMoveVector != boolMoveVector) ? moveVector : 0) |
((m_boolScaleTextures != boolScaleTextures) ? scaleTextures : 0) |
((m_renderQuality != renderQuality) ? renderQuality : 0) |
((m_moveRenderQuality != moveRenderQuality) ? moveRenderQuality : 0) |
((m_fHeadlightBrightness != fHeadlight) ? headlightBrightness : 0) |
((m_iAsciiTextQuality != iAsciiTextQuality) ? asciiTextQuality : 0);
bool boolChanged = !!whatChanged;
m_boolMoveVector = boolMoveVector;
m_boolScaleTextures = boolScaleTextures;
m_renderQuality = renderQuality;
m_moveRenderQuality = moveRenderQuality;
m_fHeadlightBrightness = fHeadlight;
m_iAsciiTextQuality = iAsciiTextQuality;
if(boolChanged) Notify(whatChanged);
return boolChanged;
}
bool ChVrmlSettings::UpdatePreferences( bool boolMoveVector,
bool boolScaleTextures,
ChShadingLevel renderQuality,
ChShadingLevel moveRenderQuality,
float fHeadlight,
int iAsciiTextQuality,
bool boolCollisionAlarm )
{
chuint32 whatChanged =
((m_boolMoveVector != boolMoveVector) ? moveVector : 0) |
((m_boolScaleTextures != boolScaleTextures) ? scaleTextures : 0) |
((m_renderQuality != renderQuality) ? renderQuality : 0) |
((m_moveRenderQuality != moveRenderQuality) ? moveRenderQuality : 0) |
((m_fHeadlightBrightness != fHeadlight) ? headlightBrightness : 0) |
((m_iAsciiTextQuality != iAsciiTextQuality) ? asciiTextQuality : 0) |
((m_boolCollisionAlarm != boolCollisionAlarm) ? collisionAlarm : 0);
/* return true if anything changed */
bool boolChanged = !!whatChanged;
m_boolMoveVector = boolMoveVector;
m_boolScaleTextures = boolScaleTextures;
m_renderQuality = renderQuality;
m_moveRenderQuality = moveRenderQuality;
m_fHeadlightBrightness = fHeadlight;
m_iAsciiTextQuality = iAsciiTextQuality;
m_boolCollisionAlarm = boolCollisionAlarm;
if(boolChanged) Notify(whatChanged);
return boolChanged;
}
ChVrmlSettings* ChVrmlSettings::SetHeadlightBrightness(ChRegistry ®, float fHeadlightBrightness)
{
// Test might fail more often than we
if(m_fHeadlightBrightness != fHeadlightBrightness) // need, but do we really care?
{
m_fHeadlightBrightness = fHeadlightBrightness;
// scaled by 100, as int
int iBright = m_fHeadlightBrightness * 100;
iBright = peg(iBright, 0, 100);
reg.Write( GR_PREFS_HEADLIGHT_BRIGHTNESS, iBright );
Notify(headlightBrightness);
}
return this;
}
ChVrmlSettings* ChVrmlSettings::SetHeadlightSwitch(ChRegistry ®, bool headlightOn)
{
if(m_boolHeadlightOn != headlightOn)
{
m_boolHeadlightOn = headlightOn;
reg.WriteBool( GR_PREFS_HEADLIGHT_ON, m_boolHeadlightOn );
Notify(headlightSwitch);
}
return this;
}
ChVrmlSettings* ChVrmlSettings::SetRenderQuality(ChRegistry ®, ChShadingLevel newRenderQuality)
{
if (newRenderQuality != m_renderQuality)
{
chint16 sSetting;
m_renderQuality = newRenderQuality;
sSetting = (chint16)m_renderQuality;
reg.Write( GR_PREFS_RENDER_QUALITY, sSetting );
Notify(renderQuality);
}
return this;
}
ChVrmlSettings* ChVrmlSettings::SetMoveRenderQuality(ChRegistry ®, ChShadingLevel newMoveRenderQuality)
{
if (newMoveRenderQuality != m_moveRenderQuality)
{
chint16 sSetting;
m_moveRenderQuality = newMoveRenderQuality;
sSetting = (chint16)m_moveRenderQuality;
reg.Write( GR_PREFS_RENDER_QUALITY_MOVING, sSetting );
Notify(moveRenderQuality);
}
return this;
}
ChVrmlSettings* ChVrmlSettings::SetRenderOptimization(ChRegistry ®, ChRenderOptimization optimization)
{
if (optimization != m_optimization)
{
chint16 sSetting;
m_optimization = optimization;
sSetting = (chint16)m_optimization;
reg.Write( GR_PREFS_RENDER_OPTIMIZATION, sSetting );
Notify(renderOptimization);
}
return this;
}
ChVrmlSettings* ChVrmlSettings::SetMoveVector(ChRegistry ®, bool boolMoveVector)
{
m_boolMoveVector = boolMoveVector;
reg.WriteBool( GR_PREFS_DRAW_MOVE_VECTOR, m_boolMoveVector );
Notify(moveVector);
return this;
}
ChVrmlSettings* ChVrmlSettings::SetScaleTextures(ChRegistry ®, bool boolScaleTextures)
{
m_boolScaleTextures = boolScaleTextures;
reg.WriteBool( GR_PREFS_DRAW_SCALE_PAT, m_boolScaleTextures );
Notify(scaleTextures);
return this;
}
ChVrmlSettings* ChVrmlSettings::SetViewerMode(ChRegistry ®, Ch3DViewerMode newViewerMode)
{
if (m_viewerMode != newViewerMode)
{
chint16 sSetting;
m_viewerMode = newViewerMode;
sSetting = (chint16)m_viewerMode;
reg.Write( GR_PREFS_VIEWER_MODE, sSetting );
}
Notify(ChVrmlSettings::viewerMode);
return this;
}
ChVrmlSettings* ChVrmlSettings::SetAsciiTextQuality(ChRegistry ®, int iAsciiTextQuality)
{
if (m_iAsciiTextQuality != iAsciiTextQuality)
{
chint16 sSetting;
m_iAsciiTextQuality = iAsciiTextQuality;
sSetting = (chint16)iAsciiTextQuality;
reg.Write( GR_PREFS_ASCII_TEXT_QUALITY, sSetting );
}
Notify(asciiTextQuality);
return this;
}
ChVrmlSettings* ChVrmlSettings::SetCollisionMode(ChRegistry ®, Ch3DCollisionMode newCollisionMode)
{
if (m_collisionMode != newCollisionMode)
{
chint16 sSetting;
m_collisionMode = newCollisionMode;
sSetting = (chint16)newCollisionMode;
reg.Write( GR_PREFS_COLLISION_MODE, sSetting );
}
Notify(collisionMode);
return this;
}
ChVrmlSettings* ChVrmlSettings::SetCollisionAlarm(ChRegistry ®, bool boolCollisionAlarm)
{
if (m_boolCollisionAlarm != boolCollisionAlarm)
{
m_boolCollisionAlarm = boolCollisionAlarm;
reg.WriteBool( GR_PREFS_COLLISION_ALARM, m_boolCollisionAlarm);
}
Notify(collisionAlarm);
return this;
}
ChVrmlSettings* ChVrmlSettings::SetHeadlightBrightness( float fHeadlightBrightness)
{
ASSERT(!m_strGroup.IsEmpty());
ChRegistry reg(m_strCompanyName, m_strProduct, m_strGroup);
return SetHeadlightBrightness( reg, fHeadlightBrightness);
}
ChVrmlSettings* ChVrmlSettings::SetRenderQuality( ChShadingLevel renderQuality)
{
ASSERT(!m_strGroup.IsEmpty());
ChRegistry reg(m_strCompanyName, m_strProduct, m_strGroup);
return SetRenderQuality( reg, renderQuality);
}
ChVrmlSettings* ChVrmlSettings::SetMoveRenderQuality( ChShadingLevel moveRenderQuality)
{
ASSERT(!m_strGroup.IsEmpty());
ChRegistry reg(m_strCompanyName, m_strProduct, m_strGroup);
return SetMoveRenderQuality( reg, moveRenderQuality);
}
ChVrmlSettings* ChVrmlSettings::SetRenderOptimization( ChRenderOptimization optimization)
{
ASSERT(!m_strGroup.IsEmpty());
ChRegistry reg(m_strCompanyName, m_strProduct, m_strGroup);
return SetRenderOptimization( reg, optimization );
}
ChVrmlSettings* ChVrmlSettings::SetMoveVector( bool boolMoveVector)
{
ASSERT(!m_strGroup.IsEmpty());
ChRegistry reg(m_strCompanyName, m_strProduct, m_strGroup);
return SetMoveVector( reg, boolMoveVector);
}
ChVrmlSettings* ChVrmlSettings::SetScaleTextures( bool boolScaleTextures)
{
ASSERT(!m_strGroup.IsEmpty());
ChRegistry reg(m_strCompanyName, m_strProduct, m_strGroup);
return SetScaleTextures( reg, boolScaleTextures);
}
ChVrmlSettings* ChVrmlSettings::SetViewerMode( Ch3DViewerMode viewerMode)
{
ASSERT(!m_strGroup.IsEmpty());
ChRegistry reg(m_strCompanyName, m_strProduct, m_strGroup);
return SetViewerMode( reg, viewerMode);
}
ChVrmlSettings* ChVrmlSettings::SetAsciiTextQuality( int iAsciiTextQuality)
{
ASSERT(!m_strGroup.IsEmpty());
ChRegistry reg(m_strCompanyName, m_strProduct, m_strGroup);
return SetAsciiTextQuality( reg, iAsciiTextQuality);
}
ChVrmlSettings* ChVrmlSettings::SetHeadlightSwitch( bool headlightOn)
{
ASSERT(!m_strGroup.IsEmpty());
ChRegistry reg(m_strCompanyName, m_strProduct, m_strGroup);
return SetHeadlightSwitch( reg, headlightOn);
}
ChVrmlSettings* ChVrmlSettings::SetCollisionMode(Ch3DCollisionMode collisionMode)
{
ASSERT(!m_strGroup.IsEmpty());
ChRegistry reg(m_strCompanyName, m_strProduct, m_strGroup);
return SetCollisionMode( reg, collisionMode);
}
ChVrmlSettings* ChVrmlSettings::SetCollisionAlarm(bool boolCollisionAlarm)
{
ASSERT(!m_strGroup.IsEmpty());
ChRegistry reg(m_strCompanyName, m_strProduct, m_strGroup);
return SetCollisionAlarm( reg, boolCollisionAlarm);
}
// If VRML window is attached to a Non-MFC application then ChVrmlSettings
// should be derived and the virtual method Notify should notify the VRML
// window of the changes.
void ChVrmlSettings::Notify(chuint32 which)
{
#if !defined(CH_VRML_PLUGIN )
AfxGetMainWnd()->SendMessageToDescendants( WM_VRML_PREF_CHANGE, which);
#else
// Note plugin derives a new class from ChVrmlSettings and overides this method
// to handle changes.
#endif
};
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