📄 chsound40.mak
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# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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!MESSAGE Invalid configuration "$(CFG)" specified.
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!MESSAGE "ChSound - Win32 Release" (based on\
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!MESSAGE "ChSound - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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NULL=
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################################################################################
# Begin Project
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /YX /c
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ALL : "$(OUTDIR)\ChSound.dll" "$(OUTDIR)\ChSound40.bsc"
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# ADD CPP /nologo /G5 /MDd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "CH_MSW" /D "CH_CLIENT" /D "CH_EXCEPTIONS" /D "CH_VAPI" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "CH_USE_VOXWARE" /FR /YX"headers.h" /c
CPP_PROJ=/nologo /G5 /MDd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D\
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!ELSEIF "$(CFG)" == "ChSound - Win32 TNT Release"
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"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
"$(INTDIR)" :
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# ADD BASE CPP /nologo /MD /W3 /GX /Og /Oi /Os /Oy /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "CH_MSW" /D "CH_CLIENT" /D "CH_EXCEPTIONS" /D "CH_VAPI" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /YX"headers.h" /c
# SUBTRACT BASE CPP /Oa /Fr
# ADD CPP /nologo /MD /W3 /GX /Og /Oi /Os /Oy /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "CH_MSW" /D "CH_CLIENT" /D "CH_EXCEPTIONS" /D "CH_VAPI" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "CH_USE_VOXWARE" /YX"headers.h" /c
# SUBTRACT CPP /Oa /Fr
CPP_PROJ=/nologo /MD /W3 /GX /Og /Oi /Os /Oy /D "NDEBUG" /D "WIN32" /D\
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# ADD BASE MTL /nologo /D "NDEBUG" /win32
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# ADD BASE BSC32 /nologo
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# ADD LINK32 winmm.lib Pueblo32.lib tnt32200.lib /nologo /base:0x24000000 /subsystem:windows /dll /machine:I386 /out:"d:\chaco\bin\release\modules\ChSound.dll"
LINK32_FLAGS=winmm.lib Pueblo32.lib tnt32200.lib /nologo /base:0x24000000\
/subsystem:windows /dll /incremental:no /pdb:"$(OUTDIR)/ChSound.pdb"\
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"$(INTDIR)\ChSoundUtils.obj" \
"$(INTDIR)\ChSpeechPrefs.obj" \
"$(INTDIR)\ChSPrefs.obj" \
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"$(INTDIR)\Dll.obj" \
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"$(OUTDIR)\ChSound.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.c{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
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################################################################################
# Begin Target
# Name "ChSound - Win32 Release"
# Name "ChSound - Win32 Debug"
# Name "ChSound - Win32 TNT Debug"
# Name "ChSound - Win32 TNT Release"
!IF "$(CFG)" == "ChSound - Win32 Release"
!ELSEIF "$(CFG)" == "ChSound - Win32 Debug"
!ELSEIF "$(CFG)" == "ChSound - Win32 TNT Debug"
!ELSEIF "$(CFG)" == "ChSound - Win32 TNT Release"
!ENDIF
################################################################################
# Begin Source File
SOURCE=.\ChSound.cpp
DEP_CPP_CHSOU=\
".\ChMPlay.h"\
".\ChNotify.h"\
".\ChSoundInfo.h"\
".\ChSoundStream.h"\
".\ChSpeechPrefs.h"\
".\ChSpeechStatus.h"\
".\ChSPrefs.h"\
".\ChTNT.h"\
".\headers.h"\
{$(INCLUDE)}"\ChAcct.h"\
{$(INCLUDE)}"\ChArch.h"\
{$(INCLUDE)}"\ChClInfo.h"\
{$(INCLUDE)}"\ChCore.h"\
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