📄 pueblo.cpp
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/*----------------------------------------------------------------------------
.###. ### ### ,#, .###. ,#######,
,####"" ### .### ,##'##, ,####"" .##' `##.
### ########### ,##' `##, ### #### ####
###.. ###' ### ,###########, ####.. `###, ,##'
`###### ### ### `##' `##' `###### `########'
Copyright 1995, Chaco Communications, Inc. All rights reserved.
Unpublished -- Rights reserved under the copyright laws of the United
States. Use of a copyright notice is precautionary only and does no
imply publication or disclosure.
This software contains confidential information and trade secrets of
Chaco Communications, Inc. Use, disclosure, or reproduction is
prohibited without the prior express written permission of Chaco
Communications, Inc.
RESTRICTED RIGHTS LEGEND
Use, duplication, or disclosure by the Government is subject to
restrictions as set forth in subparagraph (c)(1)(ii) of the Rights in
Technical Data and Computer Software clause at DFARS 252.227-7013.
Chaco Communications, Inc.
10164 Parkwood Drive, Suite 8, Cupertino, CA, 95014-1533
------------------------------------------------------------------------------
This file includes the code for the main Pueblo client app.
----------------------------------------------------------------------------*/
// $Header: /home/cvs/chaco/viewer/html/msw/WebBrwsr/Pueblo.cpp,v 1.2 1996/07/02 19:57:32 pritham Exp $
#include "stdafx.h"
#include <ChReg.h>
#include <ChHtpCon.h>
#include <ChWebTracker.h>
#include "Pueblo.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/*----------------------------------------------------------------------------
Static variables:
----------------------------------------------------------------------------*/
/*----------------------------------------------------------------------------
ChApp object -- There is only one of these per application.
----------------------------------------------------------------------------*/
ChApp NEAR theApp;
/*----------------------------------------------------------------------------
ChApp class
----------------------------------------------------------------------------*/
BEGIN_MESSAGE_MAP( ChApp, CWinApp )
//{{AFX_MSG_MAP(ChApp)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/*----------------------------------------------------------------------------
FUNCTION || ChApp::ChApp
------------------------------------------------------------------------------
Constructor for the ChApp class.
----------------------------------------------------------------------------*/
ChApp::ChApp()
{
}
/*----------------------------------------------------------------------------
FUNCTION || ChApp::ChApp
------------------------------------------------------------------------------
Constructor for the ChApp class.
----------------------------------------------------------------------------*/
ChApp::~ChApp()
{ // Unregister the core module
}
/*----------------------------------------------------------------------------
FUNCTION || ChApp::InitInstance
------------------------------------------------------------------------------
Initialize the Application instance.
----------------------------------------------------------------------------*/
bool ChApp::InitInstance()
{
CSingleDocTemplate *pDocTemplate;
/* Set a registry key to be used
for MFC internals */
{
SetRegistryKey( CH_COMPANY_NAME );
/* Enable 3 dimensional control
appearance */
Enable3dControls();
}
#if defined( CH_MSW )
{ // Initialize socket extension
AfxSocketInit();
}
#endif
/* Load standard INI file
options */
LoadStdProfileSettings( 0 );
/* Register the application's
document templates. Document
templates serve as the
connection between documents,
frame windows and views. */
pDocTemplate = ChWebTracker::GetDocumentTemplate();
AddDocTemplate( pDocTemplate );
// Enable DDE Execute open
EnableShellOpen();
RegisterShellFileTypes();
// Simple command line parsing
if (m_lpCmdLine[0] == '\0')
{
// Create a new (empty) document
OnFileNew();
}
else
{
// Open an existing document
OpenDocumentFile( m_lpCmdLine );
}
// Enable drag/drop open
m_pMainWnd->DragAcceptFiles();
return( true );
}
/*----------------------------------------------------------------------------
FUNCTION || ChApp::ExitInstance
------------------------------------------------------------------------------
Cleanup the Application instance.
----------------------------------------------------------------------------*/
int ChApp::ExitInstance()
{
ChHTTPSocketConn::EnforceCacheLimit();
#if defined( CH_ARCH_16 )
Ctl3dUnregister( m_hInstance );
#endif
return ( 0 ); // return code
}
/*============================================================================
ChApp misc. command handlers
============================================================================*/
/*----------------------------------------------------------------------------
FUNCTION || ChApp::OnIdle
------------------------------------------------------------------------------
This function will be called every time the application is idle. We
use this to dismiss the splash screen whenever there is time available.
----------------------------------------------------------------------------*/
bool ChApp::OnIdle( LONG lCount )
{
bool boolMoreIdleDesired;
// call base class idle first
boolMoreIdleDesired = CWinApp::OnIdle( lCount );
#if 0 // then do our work
if (m_splash.m_hWnd != 0)
{ /* There is currently an existing
splash screen */
if (::GetCurrentTime() - m_luSplashTime > 10000)
{
/* timeout expired, destroy the
splash window */
m_splash.DestroyWindow();
m_pMainWnd->UpdateWindow();
/* NOTE: don't set bResult to
false, CWinApp::OnIdle may
have returned true */
}
else
{ // Check again later...
boolMoreIdleDesired = true;
}
}
#endif
return( boolMoreIdleDesired );
}
/*----------------------------------------------------------------------------
FUNCTION || ChApp::PreTranslateMessage
RETURNS || true to abort processing, and false to continue
processing.
------------------------------------------------------------------------------
This function will be called before translating messages in the message
loop. We hook here to destroy the splash screen when we enter the
message loop. We also use this opportunity to catch messages from
threads.
----------------------------------------------------------------------------*/
bool ChApp::PreTranslateMessage( MSG* pMsg )
{
bool boolFinished = CWinApp::PreTranslateMessage( pMsg );
if( !boolFinished )
{
CWnd* pMainWnd = AfxGetMainWnd();
}
#if 0
if (m_splash.m_hWnd != 0 &&
(pMsg->message == WM_KEYDOWN ||
pMsg->message == WM_SYSKEYDOWN ||
pMsg->message == WM_LBUTTONDOWN ||
pMsg->message == WM_RBUTTONDOWN ||
pMsg->message == WM_MBUTTONDOWN ||
pMsg->message == WM_NCLBUTTONDOWN ||
pMsg->message == WM_NCRBUTTONDOWN ||
pMsg->message == WM_NCMBUTTONDOWN))
{
m_splash.DestroyWindow();
m_pMainWnd->UpdateWindow();
}
#endif
return boolFinished;
}
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