📄 chull.c
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f,p->vnum,voli,vol); /* The volume should be an integer. */ if ( vol > 0.5 ) return 1; else if ( vol < -0.5 ) return -1; else return 0;}/*-------------------------------------------------------------------*/void PrintPoint( tVertex p ){ int i; for ( i = 0; i < 3; i++ ) printf("\t%d", p->v[i]); putchar('\n');}/*---------------------------------------------------------------------MakeConeFace makes a new face and two new edges between the edge and the point that are passed to it. It returns a pointer tothe new face.---------------------------------------------------------------------*/tFace MakeConeFace( tEdge e, tVertex p ){ tEdge new_edge[2]; tFace new_face; int i, j; /* Make two new edges (if don't already exist). */ for ( i=0; i < 2; ++i ) /* If the edge exists, copy it into new_edge. */ if ( !( new_edge[i] = e->endpts[i]->duplicate) ) { /* Otherwise (duplicate is NULL), MakeNullEdge. */ new_edge[i] = MakeNullEdge(); new_edge[i]->endpts[0] = e->endpts[i]; new_edge[i]->endpts[1] = p; e->endpts[i]->duplicate = new_edge[i]; } /* Make the new face. */ new_face = MakeNullFace(); new_face->edge[0] = e; new_face->edge[1] = new_edge[0]; new_face->edge[2] = new_edge[1]; MakeCcw( new_face, e, p ); /* Set the adjacent face pointers. */ for ( i=0; i < 2; ++i ) for ( j=0; j < 2; ++j ) /* Only one NULL link should be set to new_face. */ if ( !new_edge[i]->adjface[j] ) { new_edge[i]->adjface[j] = new_face; break; } return new_face;}/*---------------------------------------------------------------------MakeCcw puts the vertices in the face structure in counterclock wise order. We want to store the vertices in the same order as in the visible face. The third vertex is always p.---------------------------------------------------------------------*/void MakeCcw( tFace f, tEdge e, tVertex p ){ tFace fv; /* The visible face adjacent to e */ int i; /* Index of e->endpoint[0] in fv. */ tEdge s; /* Temporary, for swapping */ if ( e->adjface[0]->visible ) fv = e->adjface[0]; else fv = e->adjface[1]; /* Set vertex[0] & [1] of f to have the same orientation as do the corresponding vertices of fv. */ for ( i=0; fv->vertex[i] != e->endpts[0]; ++i ) ; /* Orient f the same as fv. */ if ( fv->vertex[ (i+1) % 3 ] != e->endpts[1] ) { f->vertex[0] = e->endpts[1]; f->vertex[1] = e->endpts[0]; } else { f->vertex[0] = e->endpts[0]; f->vertex[1] = e->endpts[1]; SWAP( s, f->edge[1], f->edge[2] ); } /* This swap is tricky. e is edge[0]. edge[1] is based on endpt[0], edge[2] on endpt[1]. So if e is oriented "forwards," we need to move edge[1] to follow [0], because it precedes. */ f->vertex[2] = p;} /*---------------------------------------------------------------------MakeNullEdge creates a new cell and initializes all pointers to NULLand sets all flags to off. It returns a pointer to the empty cell.---------------------------------------------------------------------*/tEdge MakeNullEdge( void ){ tEdge e; NEW( e, tsEdge ); e->adjface[0] = e->adjface[1] = e->newface = NULL; e->endpts[0] = e->endpts[1] = NULL; e->delete = !REMOVED; ADD( edges, e ); return e;}/*--------------------------------------------------------------------MakeNullFace creates a new face structure and initializes all of itsflags to NULL and sets all the flags to off. It returns a pointerto the empty cell.---------------------------------------------------------------------*/tFace MakeNullFace( void ){ tFace f; int i; NEW( f, tsFace); for ( i=0; i < 3; ++i ) { f->edge[i] = NULL; f->vertex[i] = NULL; } f->visible = !VISIBLE; ADD( faces, f ); return f;}/*---------------------------------------------------------------------MakeFace creates a new face structure from three vertices (in ccworder). It returns a pointer to the face.---------------------------------------------------------------------*/tFace MakeFace( tVertex v0, tVertex v1, tVertex v2, tFace fold ){ tFace f; tEdge e0, e1, e2; /* Create edges of the initial triangle. */ if( !fold ) { e0 = MakeNullEdge(); e1 = MakeNullEdge(); e2 = MakeNullEdge(); } else { /* Copy from fold, in reverse order. */ e0 = fold->edge[2]; e1 = fold->edge[1]; e2 = fold->edge[0]; } e0->endpts[0] = v0; e0->endpts[1] = v1; e1->endpts[0] = v1; e1->endpts[1] = v2; e2->endpts[0] = v2; e2->endpts[1] = v0; /* Create face for triangle. */ f = MakeNullFace(); f->edge[0] = e0; f->edge[1] = e1; f->edge[2] = e2; f->vertex[0] = v0; f->vertex[1] = v1; f->vertex[2] = v2; /* Link edges to face. */ e0->adjface[0] = e1->adjface[0] = e2->adjface[0] = f; return f;}/*---------------------------------------------------------------------CleanUp goes through each data structure list and clears allflags and NULLs out some pointers. The order of processing(edges, faces, vertices) is important.---------------------------------------------------------------------*/void CleanUp( void ){ CleanEdges(); CleanFaces(); CleanVertices();}/*---------------------------------------------------------------------CleanEdges runs through the edge list and cleans up the structure.If there is a newface then it will put that face in place of the visible face and NULL out newface. It also deletes so marked edges.---------------------------------------------------------------------*/void CleanEdges( void ){ tEdge e; /* Primary index into edge list. */ tEdge t; /* Temporary edge pointer. */ /* Integrate the newface's into the data structure. */ /* Check every edge. */ e = edges; do { if ( e->newface ) { if ( e->adjface[0]->visible ) e->adjface[0] = e->newface; else e->adjface[1] = e->newface; e->newface = NULL; } e = e->next; } while ( e != edges ); /* Delete any edges marked for deletion. */ while ( edges && edges->delete ) { e = edges; DELETE( edges, e ); } e = edges->next; do { if ( e->delete ) { t = e; e = e->next; DELETE( edges, t ); } else e = e->next; } while ( e != edges );}/*---------------------------------------------------------------------CleanFaces runs through the face list and deletes any face marked visible.---------------------------------------------------------------------*/void CleanFaces( void ){ tFace f; /* Primary pointer into face list. */ tFace t; /* Temporary pointer, for deleting. */ while ( faces && faces->visible ) { f = faces; DELETE( faces, f ); } f = faces->next; do { if ( f->visible ) { t = f; f = f->next; DELETE( faces, t ); } else f = f->next; } while ( f != faces );}/*---------------------------------------------------------------------CleanVertices runs through the vertex list and deletes the vertices that are marked as processed but are not incident to any undeleted edges. ---------------------------------------------------------------------*/void CleanVertices( void ){ tEdge e; tVertex v, t; /* Mark all vertices incident to some undeleted edge as on the hull. */ e = edges; do { e->endpts[0]->onhull = e->endpts[1]->onhull = ONHULL; e = e->next; } while (e != edges); /* Delete all vertices that have been processed but are not on the hull. */ while ( vertices && vertices->mark && !vertices->onhull ) { v = vertices; DELETE( vertices, v ); } v = vertices->next; do { if ( v->mark && !v->onhull ) { t = v; v = v->next; DELETE( vertices, t ) } else v = v->next; } while ( v != vertices ); /* Reset flags. */ v = vertices; do { v->duplicate = NULL; v->onhull = !ONHULL; v = v->next; } while ( v != vertices );}/*---------------------------------------------------------------------Collinear checks to see if the three points given are collinear,by checking to see if each element of the cross product is zero.---------------------------------------------------------------------*/bool Collinear( tVertex a, tVertex b, tVertex c ){ return ( c->v[Z] - a->v[Z] ) * ( b->v[Y] - a->v[Y] ) - ( b->v[Z] - a->v[Z] ) * ( c->v[Y] - a->v[Y] ) == 0 && ( b->v[Z] - a->v[Z] ) * ( c->v[X] - a->v[X] ) - ( b->v[X] - a->v[X] ) * ( c->v[Z] - a->v[Z] ) == 0 && ( b->v[X] - a->v[X] ) * ( c->v[Y] - a->v[Y] ) - ( b->v[Y] - a->v[Y] ) * ( c->v[X] - a->v[X] ) == 0 ;}/*---------------------------------------------------------------------Consistency runs through the edge list and checks that alladjacent faces have their endpoints in opposite order. This verifiesthat the vertices are in counterclockwise order.---------------------------------------------------------------------*/void Consistency( void ){ register tEdge e; register int i, j; e = edges; do { /* find index of endpoint[0] in adjacent face[0] */ for ( i = 0; e->adjface[0]->vertex[i] != e->endpts[0]; ++i ) ; /* find index of endpoint[0] in adjacent face[1] */ for ( j = 0; e->adjface[1]->vertex[j] != e->endpts[0]; ++j ) ; /* check if the endpoints occur in opposite order */ if ( !( e->adjface[0]->vertex[ (i+1) % 3 ] == e->adjface[1]->vertex[ (j+2) % 3 ] || e->adjface[0]->vertex[ (i+2) % 3 ] == e->adjface[1]->vertex[ (j+1) % 3 ] ) ) break; e = e->next; } while ( e != edges ); if ( e != edges ) fprintf( stderr, "Checks: edges are NOT consistent.\n"); else fprintf( stderr, "Checks: edges consistent.\n");}/*---------------------------------------------------------------------Convexity checks that the volume between every face and everypoint is negative. This shows that each point is inside every faceand therefore the hull is convex.---------------------------------------------------------------------*/void Convexity( void ){ register tFace f; register tVertex v; int vol; f = faces; do { v = vertices; do { if ( v->mark ) { vol = VolumeSign( f, v ); if ( vol < 0 ) break; } v = v->next; } while ( v != vertices ); f = f->next; } while ( f != faces ); if ( f != faces ) fprintf( stderr, "Checks: NOT convex.\n"); else if ( check ) fprintf( stderr, "Checks: convex.\n");}/*---------------------------------------------------------------------CheckEuler checks Euler's relation, as well as its implications whenall faces are known to be triangles. Only prints positive informationwhen debug is true, but always prints negative information.---------------------------------------------------------------------*/void CheckEuler( int V, int E, int F ){ if ( check ) fprintf( stderr, "Checks: V, E, F = %d %d %d:\t", V, E, F); if ( (V - E + F) != 2 ) fprintf( stderr, "Checks: V-E+F != 2\n"); else if ( check ) fprintf( stderr, "V-E+F = 2\t"); if ( F != (2 * V - 4) ) fprintf( stderr, "Checks: F=%d != 2V-4=%d; V=%d\n", F, 2*V-4, V); else if ( check ) fprintf( stderr, "F = 2V-4\t"); if ( (2 * E) != (3 * F) ) fprintf( stderr, "Checks: 2E=%d != 3F=%d; E=%d, F=%d\n", 2*E, 3*F, E, F ); else if ( check ) fprintf( stderr, "2E = 3F\n");}/*-------------------------------------------------------------------*/void Checks( void ){ tVertex v; tEdge e; tFace f; int V = 0, E = 0 , F = 0; Consistency(); Convexity(); if ( v = vertices ) do { if (v->mark) V++; v = v->next; } while ( v != vertices ); if ( e = edges ) do { E++; e = e->next; } while ( e != edges ); if ( f = faces ) do { F++; f = f ->next; } while ( f != faces ); CheckEuler( V, E, F );}/*===================================================================These functions are used whenever the debug flag is set.They print out the entire contents of each data structure. Printing is to standard error. To grab the output in a file in the csh, use this: chull < i.file >&! o.file=====================================================================*//*-------------------------------------------------------------------*/void PrintOut( tVertex v ){ fprintf( stderr, "\nHead vertex %d = %6x :\n", v->vnum, v ); PrintVertices(); PrintEdges(); PrintFaces();}/*-------------------------------------------------------------------*/void PrintVertices( void ){ tVertex temp; temp = vertices; fprintf (stderr, "Vertex List\n"); if (vertices) do { fprintf(stderr," addr %6x\t", vertices ); fprintf(stderr," vnum %4d", vertices->vnum ); fprintf(stderr," (%6d,%6d,%6d)",vertices->v[X], vertices->v[Y], vertices->v[Z] ); fprintf(stderr," active:%3d", vertices->onhull ); fprintf(stderr," dup:%5x", vertices->duplicate ); fprintf(stderr," mark:%2d\n", vertices->mark ); vertices = vertices->next; } while ( vertices != temp );}/*-------------------------------------------------------------------*/void PrintEdges( void ){ tEdge temp; int i; temp = edges; fprintf (stderr, "Edge List\n"); if (edges) do { fprintf( stderr, " addr: %6x\t", edges ); fprintf( stderr, "adj: "); for (i=0; i<2; ++i) fprintf( stderr, "%6x", edges->adjface[i] ); fprintf( stderr, " endpts:"); for (i=0; i<2; ++i) fprintf( stderr, "%4d", edges->endpts[i]->vnum); fprintf( stderr, " del:%3d\n", edges->delete ); edges = edges->next; } while (edges != temp );}/*-------------------------------------------------------------------*/void PrintFaces( void ){ int i; tFace temp; temp = faces; fprintf (stderr, "Face List\n"); if (faces) do { fprintf(stderr, " addr: %6x\t", faces ); fprintf(stderr, " edges:"); for( i=0; i<3; ++i ) fprintf(stderr, "%6x", faces->edge[i] ); fprintf(stderr, " vert:"); for ( i=0; i<3; ++i) fprintf(stderr, "%4d", faces->vertex[i]->vnum ); fprintf(stderr, " vis: %d\n", faces->visible ); faces= faces->next; } while ( faces != temp );}
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