📄 card.java
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/*
* @(#)Card.java Version 1.0 98/03/12
*
* Copyright (c) 1998 by Huahai Yang
*
* Use at your own risk. I do not guarantee the fitness of this
* software for any purpose, and I do not accept responsibility for
* any damage you do to yourself or others by using this software.
* This file may be distributed freely, provided its contents
* are not tampered with in any way.
*
*/
import java.awt.*;
/**
* A playing card, can be drawn and dragged around
* user should take care of the match between image and suit/value
*/
public class Card extends DraggingImage implements Type
{
// class varibles
static final String [] SUIT_NAMES =
{
"club", "diamond", "heart", "spade"
};
static final int CLUB = 0,
DIAMOND = 1,
HEART = 2,
SPADE = 3;
int suit; // either CLUB, DIAMOND, HEART or SPADE
int value; // 1 - 13
public Card(int suit, int value, Image image, DraggingArea container)
{
super(image, container);
this.suit = suit;
this.value = value;
} // 4 param constructor
public Card(int cardId, Image image, DraggingArea container)
{
super(image, container);
// id should follow a suit-first order
suit = cardId / 13;
value = cardId % 13 + 1;
} // 3 param constructor
public Card(int cardId, int x, int y, Image image, DraggingArea container)
{
super(x, y, image, container);
// id should follow a suit-first order
suit = cardId / 13;
value = cardId % 13 + 1;
} // 5 param constructor
public int getCardValue()
{
return value;
} // getCardValue
public Integer getValue()
{
return new Integer(value);
} // getValue
public int getType()
{
return CARD;
} // getType
} // Card
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