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📄 inputbuffer.hpp

📁 Java写的词法/语法分析器。可生成JAVA语言或者是C++的词法和语法分析器。并可产生语法分析树和对该树进行遍历
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#ifndef INC_InputBuffer_hpp__#define INC_InputBuffer_hpp__/** * <b>SOFTWARE RIGHTS</b> * <p> * ANTLR 2.6.0 MageLang Insitute, 1999 * <p> * We reserve no legal rights to the ANTLR--it is fully in the * public domain. An individual or company may do whatever * they wish with source code distributed with ANTLR or the * code generated by ANTLR, including the incorporation of * ANTLR, or its output, into commerical software. * <p> * We encourage users to develop software with ANTLR. However, * we do ask that credit is given to us for developing * ANTLR. By "credit", we mean that if you use ANTLR or * incorporate any source code into one of your programs * (commercial product, research project, or otherwise) that * you acknowledge this fact somewhere in the documentation, * research report, etc... If you like ANTLR and have * developed a nice tool with the output, please mention that * you developed it using ANTLR. In addition, we ask that the * headers remain intact in our source code. As long as these * guidelines are kept, we expect to continue enhancing this * system and expect to make other tools available as they are * completed. * <p> * The ANTLR gang: * @version ANTLR 2.6.0 MageLang Insitute, 1999 * @author Terence Parr, <a href=http://www.MageLang.com>MageLang Institute</a> * @author <br>John Lilley, <a href=http://www.Empathy.com>Empathy Software</a> * @author <br><a href="mailto:pete@yamuna.demon.co.uk">Pete Wells</a> *//**A Stream of characters fed to the lexer from a InputStream that can * be rewound via mark()/rewind() methods. * <p> * A dynamic array is used to buffer up all the input characters.  Normally, * "k" characters are stored in the buffer.  More characters may be stored during * guess mode (testing syntactic predicate), or when LT(i>k) is referenced. * Consumption of characters is deferred.  In other words, reading the next * character is not done by conume(), but deferred until needed by LA or LT. * <p> * * @see antlr.CharQueue */#include "antlr/config.hpp"#include "antlr/CircularQueue.hpp"#include <string>ANTLR_BEGIN_NAMESPACE(antlr)class InputBuffer {protected:	// char source	// leave to subclasses	// Number of active markers	int nMarkers; // = 0;	// Additional offset used when markers are active	int markerOffset; // = 0;	// Number of calls to consume() since last LA() or LT() call	int numToConsume; // = 0;	// Circular queue	CircularQueue<int> queue;public:	/** Create a character buffer */	InputBuffer();	virtual ~InputBuffer() {}	/** This method updates the state of the input buffer so that	 *  the text matched since the most recent mark() is no longer	 *  held by the buffer.  So, you either do a mark/rewind for	 *  failed predicate or mark/commit to keep on parsing without	 *  rewinding the input.	 */	void commit();	/** Mark another character for deferred consumption */	virtual void consume();	/** Ensure that the character buffer is sufficiently full */	virtual void fill(int amount);	/** Override this in subclasses to get the next character */	virtual int getChar()=0;	ANTLR_USE_NAMESPACE(std)string getLAChars() const;	ANTLR_USE_NAMESPACE(std)string getMarkedChars() const;	virtual bool isMarked() const;	/** Get a lookahead character */	virtual int LA(int i);	/**Return an integer marker that can be used to rewind the buffer to	 * its current state.	 */	virtual int mark();	/**Rewind the character buffer to a marker.	 * @param mark Marker returned previously from mark()	 */	virtual void rewind(int mark);protected:	/** Sync up deferred consumption */	void syncConsume();private:	InputBuffer(const InputBuffer& other);	InputBuffer& operator=(const InputBuffer& other);};ANTLR_END_NAMESPACE#endif //INC_InputBuffer_hpp__

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