📄 mclock.py
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# Obsolete code: if Gl.alarm_on: return Gl.fg else: return Gl.bgdef clearall(): Gl.c3i(rgb_bg()) clear() if Gl.doublebuffer: swapbuffers() clear()def draw_alarm(color): frontbuffer(TRUE) Gl.c3i(color) pushmatrix() rotate(-((Gl.alarm_time/12)%3600), 'z') bgnpolygon() v2f( 0.00,1.00) v2f( 0.04,1.05) v2f(-0.04,1.05) endpolygon() popmatrix() # pushmatrix() rotate(-((Gl.alarm_time)%3600), 'z') bgnpolygon() v2f( 0.00,1.05) v2f( 0.07,1.10) v2f(-0.07,1.10) endpolygon() popmatrix() # cmov2(-1.06, -1.06) charstr(string.rjust(`Gl.alarm_time/3600`,2)) charstr(':') charstr(string.zfill((Gl.alarm_time/60)%60,2)) frontbuffer(FALSE)def render(list, (little_hand, big_hand, seconds_hand)): # if Gl.colormap: resetindex() # if not list: Gl.c3i((255, 255, 255)) # White circf(0.0, 0.0, 1.0) else: list.append((3600, 0, 255)) # Sentinel # rgb = [255, 255, 255] a_prev = 0 for a, icolor, value in list: if a <> a_prev: [r, g, b] = rgb if Gl.debug > 1: print rgb, a_prev, a Gl.c3i((r, g, b)) arcf(0.0, 0.0, 1.0, a_prev, a) rgb[icolor] = value a_prev = a # if Gl.black or not Gl.colorsubset: # # Draw the hands -- in black # Gl.c3i((0, 0, 0)) # if Gl.update == 1 and not Gl.iconic: # Seconds hand is only drawn if we update every second pushmatrix() rotate(seconds_hand, 'z') bgnline() v2f(0.0, 0.0) v2f(1.0, 0.0) endline() popmatrix() # pushmatrix() rotate(big_hand, 'z') rectf(0.0, -0.01, 0.97, 0.01) circf(0.0, 0.0, 0.01) circf(0.97, 0.0, 0.01) popmatrix() # pushmatrix() rotate(little_hand, 'z') rectf(0.04, -0.02, 0.63, 0.02) circf(0.04, 0.0, 0.02) circf(0.63, 0.0, 0.02) popmatrix() # # Draw the alarm time, if set or being set # if Gl.alarm_set: draw_alarm(rgb_fg()) # if Gl.doublebuffer: swapbuffers()def makewindow(): # if Gl.debug or Gl.foreground: foreground() # if Gl.fullscreen: scrwidth, scrheight = getgdesc(GD_XPMAX), getgdesc(GD_YPMAX) prefposition(0, scrwidth-1, 0, scrheight-1) else: keepaspect(1, 1) prefsize(80, 80) # if not Gl.border: noborder() wid = winopen(Gl.name) wintitle(Gl.title) # if not Gl.fullscreen: keepaspect(1, 1) minsize(10, 10) maxsize(2000, 2000) iconsize(66, 66) winconstraints() # nplanes = getplanes() nmaps = getgdesc(GD_NMMAPS) if Gl.warnings: print nplanes, 'color planes,', nmaps, 'color maps' # if Gl.doublebuffer and not Gl.colormap and nplanes < 12: if Gl.warnings: print 'forcing single buffer mode' Gl.doublebuffer = 0 # if Gl.colormap: if not Gl.colormap: Gl.colormap = nmaps - 1 if Gl.warnings: print 'not enough color planes available', print 'for RGB mode; forcing colormap mode' print 'using color map number', Gl.colormap if not Gl.colorsubset: needed = 3 else: needed = Gl.cyan + Gl.magenta + Gl.yellow needed = needed*Gl.nparts if Gl.bg <> (0, 0, 0): needed = needed+1 if Gl.fg <> (0, 0, 0): needed = needed+1 if Gl.doublebuffer: if needed > available(nplanes/2): Gl.doublebuffer = 0 if Gl.warnings: print 'not enough colors available', print 'for double buffer mode;', print 'forcing single buffer mode' else: nplanes = nplanes/2 if needed > available(nplanes): # Do this warning always print 'still not enough colors available;', print 'parts will be left white' print '(needed', needed, 'but have only', print available(nplanes), 'colors available)' # if Gl.doublebuffer: doublebuffer() gconfig() # if Gl.colormap: Gl.c3i = pseudo_c3i fixcolormap() else: Gl.c3i = c3i RGBmode() gconfig() # if Gl.fullscreen: # XXX Should find out true screen size using getgdesc() ortho2(-1.1*1.280, 1.1*1.280, -1.1*1.024, 1.1*1.024) else: ortho2(-1.1, 1.1, -1.1, 1.1) # return widdef available(nplanes): return pow(2, nplanes) - 1 # Reserve one pixel for blackdef fixcolormap(): multimap() gconfig() nplanes = getplanes() if Gl.warnings: print 'multimap mode has', nplanes, 'color planes' imap = Gl.colormap Gl.startindex = pow(2, nplanes) - 1 Gl.stopindex = 1 setmap(imap) mapcolor(0, 0, 0, 0) # Fixed entry for black if Gl.bg <> (0, 0, 0): r, g, b = Gl.bg mapcolor(1, r, g, b) # Fixed entry for Gl.bg Gl.stopindex = 2 if Gl.fg <> (0, 0, 0): r, g, b = Gl.fg mapcolor(2, r, g, b) # Fixed entry for Gl.fg Gl.stopindex = 3 Gl.overflow_seen = 0 resetindex()def resetindex(): Gl.index = Gl.startindexr0g0b0 = (0, 0, 0)def pseudo_c3i(rgb): if rgb == r0g0b0: index = 0 elif rgb == Gl.bg: index = 1 elif rgb == Gl.fg: index = 2 else: index = definecolor(rgb) color(index)def definecolor(rgb): index = Gl.index if index < Gl.stopindex: if Gl.debug: print 'definecolor hard case', rgb # First see if we already have this one... for index in range(Gl.stopindex, Gl.startindex+1): if rgb == getmcolor(index): if Gl.debug: print 'return', index return index # Don't clobber reserverd colormap entries if not Gl.overflow_seen: # Shouldn't happen any more, hence no Gl.warnings test print 'mclock: out of colormap entries' Gl.overflow_seen = 1 return Gl.stopindex r, g, b = rgb if Gl.debug > 1: print 'mapcolor', (index, r, g, b) mapcolor(index, r, g, b) Gl.index = index - 1 return index# Compute n**idef pow(n, i): x = 1 for j in range(i): x = x*n return xdef mouseclick(mouse, updown, x, y): if updown == 1: # mouse button came down, start tracking if Gl.debug: print 'mouse', mouse, 'down at', x, y if mouse == 2: Gl.mouse2down = 1 mouse2track(x, y) elif mouse == 3: Gl.mouse3down = 1 mouse3track(x, y) else: print 'fatal error' qdevice(MOUSEX) qdevice(MOUSEY) return 0 else: # mouse button came up, stop tracking if Gl.debug: print 'mouse', mouse, 'up at', x, y unqdevice(MOUSEX) unqdevice(MOUSEY) if mouse == 2: mouse2track(x, y) Gl.mouse2down = 0 elif mouse == 3: mouse3track(x, y) Gl.mouse3down = 0 else: print 'fatal error' Gl.alarm_set = 1 return 1def mouse3track(x, y): # first compute polar coordinates from x and y cx, cy = Gl.ox + Gl.cx/2, Gl.oy + Gl.cy/2 x, y = x - cx, y - cy if (x, y) == (0, 0): return # would cause an exception minutes = int(30.5 + 30.0*math.atan2(float(-x), float(-y))/pi) if minutes == 60: minutes = 0 a,b = Gl.alarm_minutes/15, minutes/15 if (a,b) == (0,3): # Moved backward through 12 o'clock: Gl.alarm_hours = Gl.alarm_hours - 1 if Gl.alarm_hours < 0: Gl.alarm_hours = Gl.alarm_hours + 24 if (a,b) == (3,0): # Moved forward through 12 o'clock: Gl.alarm_hours = Gl.alarm_hours + 1 if Gl.alarm_hours >= 24: Gl.alarm_hours = Gl.alarm_hours - 24 Gl.alarm_minutes = minutes seconds = Gl.alarm_hours * HOUR + Gl.alarm_minutes * MINUTE if seconds <> Gl.alarm_time: draw_alarm(rgb_bg()) Gl.alarm_time = seconds draw_alarm(rgb_fg())def mouse2track(x, y): # first compute polar coordinates from x and y cx, cy = Gl.ox + Gl.cx/2, Gl.oy + Gl.cy/2 x, y = x - cx, y - cy if (x, y) == (0, 0): return # would cause an exception hours = int(6.5 - float(Gl.alarm_minutes)/60.0 + 6.0*math.atan2(float(-x), float(-y))/pi) if hours == 12: hours = 0 if (Gl.alarm_hours,hours) == (0,11): # Moved backward through midnight: Gl.alarm_hours = 23 elif (Gl.alarm_hours,hours) == (12,11): # Moved backward through noon: Gl.alarm_hours = 11 elif (Gl.alarm_hours,hours) == (11,0): # Moved forward through noon: Gl.alarm_hours = 12 elif (Gl.alarm_hours,hours) == (23,0): # Moved forward through midnight: Gl.alarm_hours = 0 elif Gl.alarm_hours < 12: Gl.alarm_hours = hours else: Gl.alarm_hours = hours + 12 seconds = Gl.alarm_hours * HOUR + Gl.alarm_minutes * MINUTE if seconds <> Gl.alarm_time: draw_alarm(rgb_bg()) Gl.alarm_time = seconds draw_alarm(rgb_fg())def initmenu(): Gl.pup = pup = newpup() addtopup(pup, 'M Clock%t|Alarm On/Off|Seconds Hand On/Off|Quit', 0)def handlemenu(): item = dopup(Gl.pup) if item == 1: # Toggle alarm if Gl.alarm_set: Gl.alarm_set = 0 Gl.alarm_on = 0 else: Gl.alarm_set = 1 Gl.change = 1 clearall() elif item == 2: # Toggle Seconds Hand if Gl.update == 1: Gl.update = 60 Gl.timernoise = 60 else: Gl.update = 1 Gl.timernoise = 6 Gl.change = 1 elif item == 3: if Gl.debug: print 'Exit' sys.exit(0)main()
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