📄 os_win32.h
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/* vi:set ts=8 sts=4 sw=4:
*
* VIM - Vi IMproved by Bram Moolenaar
*
* Do ":help uganda" in Vim to read copying and usage conditions.
* Do ":help credits" in Vim to see a list of people who contributed.
*/
/*
* Win32 (Windows NT and Windows 95) machine-dependent things.
*/
#include "os_dos.h" /* common MS-DOS and Win32 stuff */
#define BINARY_FILE_IO
#define USE_EXE_NAME /* use argv[0] for $VIM */
#define NO_COOKED_INPUT /* mch_inchar() doesn't return whole lines */
#define SYNC_DUP_CLOSE /* sync() a file with dup() and close() */
#define HAVE_STRING_H
#define HAVE_STRCSPN
#ifndef __GNUC__
#define HAVE_STRICMP
#define HAVE_STRNICMP
#endif
#define HAVE_STRFTIME /* guessed */
#define HAVE_MEMSET
#define USE_TMPNAM /* use tmpnam() instead of mktemp() */
#define HAVE_LOCALE_H
#define HAVE_FCNTL_H
#define HAVE_QSORT
#define USE_FNAME_CASE /* adjust case of file names */
#ifdef DOS_MOUSE
# define USE_MOUSE /* include mouse support */
#endif
#ifndef USE_CLIPBOARD
# define USE_CLIPBOARD /* include clipboard support */
#endif
#if defined(__DATE__) && defined(__TIME__)
# define HAVE_DATE_TIME
#endif
#ifndef USE_GUI_WIN32 /* GUI works different */
# define BREAKCHECK_SKIP 1 /* call mch_breakcheck() each time, it's fast */
#endif
#ifdef USE_GUI_WIN32
# define NO_CONSOLE /* don't included console-only code */
#endif
/* toupper() is not really broken, but it's very slow. Probably because of
* using unicde characters on Windows NT */
#define BROKEN_TOUPPER
#define FNAME_ILLEGAL "\"*?><|" /* illegal characters in a file name */
#define SIZEOF_INT 4
#include <stdlib.h>
#include <time.h>
/*
* Win32 has plenty of memory, use large buffers
*/
#define CMDBUFFSIZE 1024 /* size of the command processing buffer */
#define MAXPATHL _MAX_PATH /* Win32 has long paths and plenty of memory */
#define BASENAMELEN (MAXPATHL-5) /* length of base of file name */
#ifndef MAXMEM
# define MAXMEM (2*1024) /* use up to 2 Mbyte for a buffer */
#endif
#ifndef MAXMEMTOT
# define MAXMEMTOT (5*1024) /* use up to 5 Mbyte for Vim */
#endif
/*
* When generating prototypes for Win32 on Unix, these lines make the syntax
* errors disappear. They do not need to be correct.
*/
#ifdef PROTO
# define HANDLE int
# define SMALL_RECT int
# define COORD int
# define SHORT int
# define WORD int
# define DWORD int
# define BOOL int
# define LPSTR int
# define KEY_EVENT_RECORD int
# define MOUSE_EVENT_RECORD int
# define WINAPI
# define CONSOLE_CURSOR_INFO int
# define LPCSTR char_u *
#endif
/*
* Some simple debugging macros that look and behave a lot like their
* namesakes in MFC.
*/
#ifdef _DEBUG
# if defined(_MSC_VER) && (_MSC_VER >= 1000)
/* Use the new debugging tools in Visual C++ 4.x */
# include <crtdbg.h>
# define ASSERT(f) _ASSERT(f)
# else
# include <assert.h>
# define ASSERT(f) assert(f)
# endif
# define VERIFY(f) ASSERT(f)
# define DEBUG_ONLY(f) (f)
# define TRACE Trace
# define TRACE0(sz) Trace(_T("%s"), _T(sz))
# define TRACE1(sz, p1) Trace(_T(sz), p1)
# define TRACE2(sz, p1, p2) Trace(_T(sz), p1, p2)
# define TRACE3(sz, p1, p2, p3) Trace(_T(sz), p1, p2, p3)
/* In debug version, writes trace messages to debug stream */
void __cdecl
Trace(char *pszFormat, ...);
#else /* !_DEBUG */
/* These macros should all compile away to nothing */
# define ASSERT(f) ((void)0)
# define VERIFY(f) ((void)f)
# define DEBUG_ONLY(f) ((void)0)
# define TRACE 1 ? (void)0 : printf
# define TRACE0(sz)
# define TRACE1(sz, p1)
# define TRACE2(sz, p1, p2)
# define TRACE3(sz, p1, p2, p3)
#endif /* !_DEBUG */
#define ASSERT_POINTER(p, type) \
ASSERT(((p) != NULL) && IsValidAddress((p), sizeof(type), FALSE))
#define ASSERT_NULL_OR_POINTER(p, type) \
ASSERT(((p) == NULL) || IsValidAddress((p), sizeof(type), FALSE))
#define mch_setenv(name, val, x) setenv(name, val, x)
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