📄 dsaddin.cpp
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#include "stdafx.h"
#include "VisVim.h"
#include "DSAddIn.h"
#include "Commands.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
// This is called when the user first loads the add-in, and on start-up
// of each subsequent Developer Studio session
STDMETHODIMP CDSAddIn::OnConnection (IApplication * pApp, VARIANT_BOOL bFirstTime,
long dwCookie, VARIANT_BOOL * OnConnection)
{
AFX_MANAGE_STATE (AfxGetStaticModuleState ());
// Store info passed to us
IApplication *pApplication = NULL;
if (FAILED (pApp->QueryInterface (IID_IApplication, (void **) &pApplication))
|| pApplication == NULL)
{
*OnConnection = VARIANT_FALSE;
return S_OK;
}
m_dwCookie = dwCookie;
// Create command dispatch, send info back to DevStudio
CCommandsObj::CreateInstance (&m_pCommands);
m_pCommands->AddRef ();
// The QueryInterface above AddRef'd the Application object. It will
// be Release'd in CCommand's destructor.
m_pCommands->SetApplicationObject (pApplication);
// (see stdafx.h for the definition of VERIFY_OK)
VERIFY_OK (pApplication->SetAddInInfo ((long) AfxGetInstanceHandle (),
(LPDISPATCH) m_pCommands, IDR_TOOLBAR_MEDIUM, IDR_TOOLBAR_LARGE,
m_dwCookie));
// Inform DevStudio of the commands we implement
if (! AddCommand (pApplication, "VisVimDialog", "VisVimDialogCmd",
IDS_CMD_DIALOG, 0, bFirstTime))
goto Error;
if (! AddCommand (pApplication, "VisVimEnable", "VisVimEnableCmd",
IDS_CMD_ENABLE, 1, bFirstTime))
goto Error;
if (! AddCommand (pApplication, "VisVimDisable", "VisVimDisableCmd",
IDS_CMD_DISABLE, 2, bFirstTime))
goto Error;
if (! AddCommand (pApplication, "VisVimToggle", "VisVimToggleCmd",
IDS_CMD_TOGGLE, 3, bFirstTime))
goto Error;
if (! AddCommand (pApplication, "VisVimLoad", "VisVimLoadCmd",
IDS_CMD_LOAD, 4, bFirstTime))
goto Error;
*OnConnection = VARIANT_TRUE;
return S_OK;
Error:
*OnConnection = VARIANT_FALSE;
return S_OK;
}
// This is called on shut-down, and also when the user unloads the add-in
STDMETHODIMP CDSAddIn::OnDisconnection (VARIANT_BOOL bLastTime)
{
AFX_MANAGE_STATE (AfxGetStaticModuleState ());
m_pCommands->UnadviseFromEvents ();
m_pCommands->Release ();
m_pCommands = NULL;
return S_OK;
}
// Add a command to DevStudio
// Creates a toolbar button for the command also.
// 'MethodName' is the name of the methode specified in the .odl file
// 'StrResId' the resource id of the descriptive string
// 'GlyphIndex' the image index into the command buttons bitmap
// Return true on success
//
bool CDSAddIn::AddCommand (IApplication* pApp, char* MethodName, char* CmdName,
UINT StrResId, UINT GlyphIndex, VARIANT_BOOL bFirstTime)
{
CString CmdString;
CString CmdText;
CmdText.LoadString (StrResId);
CmdString = CmdName;
CmdString += CmdText;
CComBSTR bszCmdString (CmdString);
CComBSTR bszMethod (MethodName);
CComBSTR bszCmdName (CmdName);
VARIANT_BOOL bRet;
VERIFY_OK (pApp->AddCommand (bszCmdString, bszMethod, GlyphIndex,
m_dwCookie, &bRet));
if (bRet == VARIANT_FALSE)
// AddCommand failed because a command with this name already exists.
return FALSE;
// Add toolbar buttons only if this is the first time the add-in
// is being loaded. Toolbar buttons are automatically remembered
// by Developer Studio from session to session, so we should only
// add the toolbar buttons once.
if (bFirstTime == VARIANT_TRUE)
VERIFY_OK (pApp->AddCommandBarButton (dsGlyph, bszCmdName, m_dwCookie));
return TRUE;
}
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