📄 reaction.inl
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/*****************************************************************************
*
* Reaction.inl
*
* Electrical Engineering Faculty - Software Lab
* Spring semester 1998
*
* Tanks game
*
* Contents: Inline functions implementations.
*
* Authors: Eran Yariv - 28484475
* Moshe Zur - 24070856
*
*
* Date: 23/09/98
*
******************************************************************************/
inline CReaction::CReaction (UINT uExplosionIntensity,
TerrainType TerrainDifficulty,
BonusType bt,
UINT TankID) :
m_wReactionBits (WORD(uExplosionIntensity |
(TerrainDifficulty << REACTION_TERRAIN_SHIFT) |
(bt << REACTION_BONUS_SHIFT) |
(TankID << REACTION_TANKID_SHIFT)))
{}
inline UINT CReaction::GetExplosionIntensity ()
{
return UINT(m_wReactionBits & REACTION_EXPLOSION_MASK);
}
inline TerrainType CReaction::GetTerrainDifficulty ()
{
return TerrainType((m_wReactionBits & REACTION_TERRAIN_MASK)
>> REACTION_TERRAIN_SHIFT);
}
inline BonusType CReaction::GetBonusType ()
{
return BonusType((m_wReactionBits & REACTION_BONUS_MASK)
>> REACTION_BONUS_SHIFT);
}
inline UINT CReaction::GetTankID ()
{
return UINT((m_wReactionBits & REACTION_TANKID_MASK)
>> REACTION_TANKID_SHIFT);
}
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