📄 gamemanager.inl
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/*****************************************************************************
*
* GameManager.inl
*
* Electrical Engineering Faculty - Software Lab
* Spring semester 1998
*
* Tanks game
*
* Contents: Inline functions implementations.
*
* Authors: Eran Yariv - 28484475
* Moshe Zur - 24070856
*
*
* Date: 23/09/98
*
******************************************************************************/
inline
CGameManager::~CGameManager()
{
EndGame();
}
inline void
CGameManager::BeginGame()
{
StartWorkerThread();
}
inline void
CGameManager::EndGame()
{
EndWorkerThread(TRUE);
}
inline void
CGameManager::RemoveObject (CGameObject *pGameObj)
{
ASSERT (pGameObj);
m_GameObjsList.RemoveObject(pGameObj); // will also delete the allocated memory
}
inline void
CGameManager::AddObject (CGameObject *pGameObj)
{
ASSERT (pGameObj);
m_GameObjsList.AddObject(pGameObj);
}
inline CGameObjectsList &
CGameManager::ExposeObjects()
{
return m_GameObjsList;
}
inline UINT
CGameManager::GetFrequency ()
{
return m_uFreq;
}
inline void
CGameManager::RefreshDisplay ()
{
m_bRefreshAll = TRUE;
}
inline BOOL
CGameManager::IsAlive (UINT uTankID)
{
ASSERT(uTankID < MAX_TANKS);
return m_pTanks[uTankID] != NULL;
}
inline int
CGameManager::GetLocalTankID() const
{
return m_iLocalTankID;
}
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