📄 msgqueue.h
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/*****************************************************************************
*
* MsgQueue.h
*
* Electrical Engineering Faculty - Software Lab
* Spring semester 1998
*
* Tanks game
*
* Module description: Implements the message queues used between the game
* manager and the communication manager.
*
*
* Authors: Eran Yariv - 28484475
* Moshe Zur - 24070856
*
*
* Date: 23/09/98
*
******************************************************************************/
#ifndef _MESSAGE_QUEUE_H_
#define _MESSAGE_QUEUE_H_
#include "queue.h"
#include "GameObject.h"
#include "Message.h"
#include "resource.h"
class CMsgQueue : public CQueue
{
public:
CMsgQueue (BOOL bBlocking = TRUE) : CQueue(bBlocking) {}
// Enqueue an already allocated message:
BOOL Enqueue (CMessage *pMsg, BOOL bSorted = FALSE);
// Alloc new message and insert into Q
BOOL Enqueue (CMessage::MessageType MsgType, CMessage::MessageData& MsgUnion, GameMessageType = PLAYER_MSG);
// Get message from Q, copy to pMsg, and delete message:
BOOL Dequeue (CMessage& pMsg);
};
#include "MsgQueue.inl"
#endif
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