📄 simon.001
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# Microsoft Developer Studio Project File - Name="Simon" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=Simon - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "Simon.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE NMAKE /f "Simon.mak" CFG="Simon - Win32 Debug"
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "Simon - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Simon - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
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# PROP Scc_LocalPath ""
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CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
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# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
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# Begin Target
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# Name "Simon - Win32 Debug"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\AboutDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\Boton.cpp
# End Source File
# Begin Source File
SOURCE=.\BotonSimon.cpp
# End Source File
# Begin Source File
SOURCE=.\Juego.cpp
# End Source File
# Begin Source File
SOURCE=.\NombreDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\onversorBmp2Rgn.cpp
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SOURCE=.\ScoresDlg.cpp
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SOURCE=.\Simon.cpp
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SOURCE=.\Simon.rc
!IF "$(CFG)" == "Simon - Win32 Release"
!ELSEIF "$(CFG)" == "Simon - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\SimonDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\Slider.cpp
# End Source File
# Begin Source File
SOURCE=.\Sonido.cpp
# End Source File
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SOURCE=.\StdAfx.cpp
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SOURCE=.\Juego.h
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SOURCE=.\onversorBmp2Rgn.h
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SOURCE=.\SimonDlg.h
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SOURCE=.\Slider.h
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SOURCE=.\Sonido.h
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
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SOURCE=.\res\Apag1.bmp
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SOURCE=.\res\Apag2.bmp
# End Source File
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SOURCE=.\res\Apag3.bmp
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SOURCE=.\res\Apag4.bmp
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SOURCE=.\res\Azuldif.bmp
# End Source File
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SOURCE=.\res\Bamar.bmp
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SOURCE=.\res\Brojo.bmp
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SOURCE=.\res\Bverde.bmp
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SOURCE=.\res\cursor1.cur
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SOURCE=.\res\Fazuldif.bmp
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SOURCE=.\res\Frojoon.bmp
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# Begin Source File
SOURCE=.\res\id_mano_.cur
# End Source File
# Begin Source File
SOURCE=.\res\idr_main.ico
# End Source File
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SOURCE=.\res\Mask1.bmp
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SOURCE=.\res\Mask1i.bmp
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SOURCE=.\res\Mask2.bmp
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SOURCE=.\res\Mask2i.bmp
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SOURCE=.\res\Mask3i.bmp
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SOURCE=.\res\Mask4.bmp
# End Source File
# Begin Source File
SOURCE=.\res\Mask4i.bmp
# End Source File
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SOURCE=.\res\Mask5.bmp
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SOURCE=.\res\Prend.bmp
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SOURCE=.\res\Prend1.bmp
# End Source File
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SOURCE=.\res\Prend2.bmp
# End Source File
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SOURCE=.\res\Prend3.bmp
# End Source File
# Begin Source File
SOURCE=.\res\Prend4.bmp
# End Source File
# Begin Source File
SOURCE=.\res\Rojoonof.bmp
# End Source File
# Begin Source File
SOURCE=.\res\Simon.bmp
# End Source File
# Begin Source File
SOURCE=.\res\Simon.ico
# End Source File
# Begin Source File
SOURCE=.\res\Simon.rc2
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# End Group
# Begin Source File
SOURCE=.\Debug\Amarillo.wav
# End Source File
# Begin Source File
SOURCE=.\Debug\Azul.wav
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# Begin Source File
SOURCE=.\Debug\Desliz.wav
# End Source File
# Begin Source File
SOURCE=.\Debug\Gano.wav
# End Source File
# Begin Source File
SOURCE=.\Debug\Perdio.wav
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# Begin Source File
SOURCE=.\ReadMe.txt
# End Source File
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SOURCE=.\Debug\Rojo.wav
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SOURCE=.\Debug\Verde.wav
# End Source File
# Begin Source File
SOURCE="..\..\..\Program Files\DevStudio\VC\lib\WINMM.LIB"
# End Source File
# End Target
# End Project
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