📄 simondlg.h
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// SimonDlg.h : header file
//
#if !defined(AFX_SIMONDLG_H__BD49A453_52DE_11D2_807F_006097E57760__INCLUDED_)
#define AFX_SIMONDLG_H__BD49A453_52DE_11D2_807F_006097E57760__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
/////////////////////////////////////////////////////////////////////////////
// CSimonDlg dialog
#include "BotonSimon.h"
#include "Boton.h"
#include "Slider.h"
#include "Juego.h"
#include "Sonido.h"
#include "ScoresDlg.h"
#include "AboutDlg.h"
class CSimonDlg : public CDialog
{
// Construction
public:
simon_error Crear();
CSimonDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CSimonDlg)
enum { IDD = IDD_SIMON_DIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSimonDlg)
public:
virtual BOOL PreTranslateMessage(MSG* pMsg);
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CSimonDlg)
virtual BOOL OnInitDialog();
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg UINT OnNcHitTest(CPoint point);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
void MatarTimer(int identificador);
void InstalarTimer( int demora,int factor );
void ReplayJuego();
int avance_inter_boton;
void MostrarError(simon_error error);
bool LevantarCurrentDirectory();
void Ganar();
void MostrarBotonCorrecto();
Sonido sonido_pierde;
Sonido sonido_gana;
void MostrarJuego();
int avance;
int avance_usuario;
BotonSimon * BotonSegunColor( roll_over color );
void ApretoBotonJuego( roll_over color );
Juego * juego_ptr;
void BotonScores();
void BotonPlay();
void BotonLast();
roll_over SobreDondeEsta( CPoint * punto );
HCURSOR cursor_mano;
HCURSOR cursor_comun;
CRgn region_drag_window;
bool PrepararRegionDragWindow();
Boton boton_last,boton_play,boton_scores;
BotonSimon boton_verde,boton_rojo,boton_amarillo,boton_azul;
Slider slider_dificultad;
Slider slider_on_off;
simon_error Redibujar();
simon_error CambiarFormaVentana();
void Salir();
bool mouse_down;
char directory_app[256];
CRgn region_ventana_redonda;
bool gano;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SIMONDLG_H__BD49A453_52DE_11D2_807F_006097E57760__INCLUDED_)
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