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📄 css-auth.c

📁 解密DVD的程序的源码
💻 C
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/* * Copyright (C) 1999 Derek Fawcus <derek@spider.com> * * This code may be used under the terms of Version 2 of the GPL, * read the file COPYING for details. * *//* * These routines do some reordering of the supplied data before * calling engine() to do the main work. * * The reordering seems similar to that done by the initial stages of * the DES algorithm, in that it looks like it's just been done to * try and make software decoding slower.  I'm not sure that it * actually adds anything to the security. * * The nature of the shuffling is that the bits of the supplied * parameter 'varient' are reorganised (and some inverted),  and * the bytes of the parameter 'challenge' are reorganised. * * The reorganisation in each routine is different,  and the first * (CryptKey1) does not bother of play with the 'varient' parameter. * * Since this code is only run once per disk change,  I've made the * code table driven in order to improve readability. * * Since these routines are so similar to each other,  one could even * abstract them all to one routine supplied a parameter determining * the nature of the reordering it has to do. */#include "css-auth.h"typedef unsigned long u32;static void engine(int varient, byte const *input, struct block *output);void CryptKey1(int varient, byte const *challenge, struct block *key){	static byte perm_challenge[] = {1,3,0,7,5, 2,9,6,4,8};	byte scratch[10];	int i;	for (i = 9; i >= 0; --i)		scratch[i] = challenge[perm_challenge[i]];	engine(varient, scratch, key);}/* This shuffles the bits in varient to make perm_varient such that *                4 -> !3 *                3 ->  4 * varient bits:  2 ->  0  perm_varient bits *                1 ->  2 *                0 -> !1 */void CryptKey2(int varient, byte const *challenge, struct block *key){	static byte perm_challenge[] = {6,1,9,3,8, 5,7,4,0,2};	static byte perm_varient[] = {		0x0a, 0x08, 0x0e, 0x0c, 0x0b, 0x09, 0x0f, 0x0d,		0x1a, 0x18, 0x1e, 0x1c, 0x1b, 0x19, 0x1f, 0x1d,		0x02, 0x00, 0x06, 0x04, 0x03, 0x01, 0x07, 0x05,		0x12, 0x10, 0x16, 0x14, 0x13, 0x11, 0x17, 0x15};	byte scratch[10];	int i;	for (i = 9; i >= 0; --i)		scratch[i] = challenge[perm_challenge[i]];	engine(perm_varient[varient], scratch, key);}/* This shuffles the bits in varient to make perm_varient such that *                4 ->  0 *                3 -> !1 * varient bits:  2 -> !4  perm_varient bits *                1 ->  2 *                0 ->  3 */void CryptBusKey(int varient, byte const *challenge, struct block *key){	static byte perm_challenge[] = {4,0,3,5,7, 2,8,6,1,9};	static byte perm_varient[] = {		0x12, 0x1a, 0x16, 0x1e, 0x02, 0x0a, 0x06, 0x0e,		0x10, 0x18, 0x14, 0x1c, 0x00, 0x08, 0x04, 0x0c,		0x13, 0x1b, 0x17, 0x1f, 0x03, 0x0b, 0x07, 0x0f,		0x11, 0x19, 0x15, 0x1d, 0x01, 0x09, 0x05, 0x0d};	byte scratch[10];	int i;	for (i = 9; i >= 0; --i)		scratch[i] = challenge[perm_challenge[i]];	engine(perm_varient[varient], scratch, key);}/* * We use two LFSR's (seeded from some of the input data bytes) to * generate two streams of pseudo-random bits.  These two bit streams * are then combined by simply adding with carry to generate a final * sequence of pseudo-random bits which is stored in the buffer that * 'output' points to the end of - len is the size of this buffer. * * The first LFSR is of degree 25,  and has a polynomial of: * x^13 + x^5 + x^4 + x^1 + 1 * * The second LSFR is of degree 17,  and has a (primitive) polynomial of: * x^15 + x^1 + 1 * * I don't know if these polynomials are primitive modulo 2,  and thus * represent maximal-period LFSR's. * * * Note that we take the output of each LFSR from the new shifted in * bit,  not the old shifted out bit.  Thus for ease of use the LFSR's * are implemented in bit reversed order. * */static void generate_bits(byte *output, int len, struct block const *s){	u32 lfsr0, lfsr1;	byte carry;	/* In order to ensure that the LFSR works we need to ensure that the	 * initial values are non-zero.  Thus when we initialise them from	 * the seed,  we ensure that a bit is set.	 */	lfsr0 = (s->b[0] << 17) | (s->b[1] << 9) | ((s->b[2] & ~7) << 1) | 8 | (s->b[2] & 7);	lfsr1 = (s->b[3] << 9) | 0x100 | s->b[4];	++output;	carry = 0;	do {		int bit;		byte val;		for (bit = 0, val = 0; bit < 8; ++bit) {			byte o_lfsr0, o_lfsr1;	/* Actually only 1 bit each */			byte combined;			o_lfsr0 = ((lfsr0 >> 24) ^ (lfsr0 >> 21) ^ (lfsr0 >> 20) ^ (lfsr0 >> 12)) & 1;			  lfsr0 = (lfsr0 << 1) | o_lfsr0;			o_lfsr1 = ((lfsr1 >> 16) ^ (lfsr1 >> 2)) & 1;			  lfsr1 = (lfsr1 << 1) | o_lfsr1;#define  BIT0(x) ((x) & 1)#define  BIT1(x) (((x) >> 1) & 1)			combined = !o_lfsr1 + carry + !o_lfsr0;			carry = BIT1(combined);			val |= BIT0(combined) << bit;		}			*--output = val;	} while (--len > 0);}static byte Secret[];static byte Varients[];static byte Table0[];static byte Table1[];static byte Table2[];static byte Table3[];/* * This encryption engine implements one of 32 variations * one the same theme depending upon the choice in the * varient parameter (0 - 31). * * The algorithm itself manipulates a 40 bit input into * a 40 bit output. * The parameter 'input' is 80 bits.  It consists of * the 40 bit input value that is to be encrypted followed * by a 40 bit seed value for the pseudo random number * generators. */static void engine(int varient, byte const *input, struct block *output){	byte cse, term, index;	struct block temp1;	struct block temp2;	byte bits[30];	int i;	/* Feed the secret into the input values such that	 * we alter the seed to the LFSR's used above,  then	 * generate the bits to play with.	 */	for (i = 5; --i >= 0; )		temp1.b[i] = input[5 + i] ^ Secret[i] ^ Table2[i];	generate_bits(&bits[29], sizeof bits, &temp1);	/* This term is used throughout the following to	 * select one of 32 different variations on the	 * algorithm.	 */	cse = Varients[varient] ^ Table2[varient];	/* Now the actual blocks doing the encryption.  Each	 * of these works on 40 bits at a time and are quite	 * similar.	 */	for (i = 5, term = 0; --i >= 0; term = input[i]) {		index = bits[25 + i] ^ input[i];		index = Table1[index] ^ ~Table2[index] ^ cse;		temp1.b[i] = Table2[index] ^ Table3[index] ^ term;	}	temp1.b[4] ^= temp1.b[0];	for (i = 5, term = 0; --i >= 0; term = temp1.b[i]) {		index = bits[20 + i] ^ temp1.b[i];		index = Table1[index] ^ ~Table2[index] ^ cse;		temp2.b[i] = Table2[index] ^ Table3[index] ^ term;	}	temp2.b[4] ^= temp2.b[0];	for (i = 5, term = 0; --i >= 0; term = temp2.b[i]) {		index = bits[15 + i] ^ temp2.b[i];		index = Table1[index] ^ ~Table2[index] ^ cse;		index = Table2[index] ^ Table3[index] ^ term;		temp1.b[i] = Table0[index] ^ Table2[index];	}	temp1.b[4] ^= temp1.b[0];	for (i = 5, term = 0; --i >= 0; term = temp1.b[i]) {		index = bits[10 + i] ^ temp1.b[i];		index = Table1[index] ^ ~Table2[index] ^ cse;		index = Table2[index] ^ Table3[index] ^ term;		temp2.b[i] = Table0[index] ^ Table2[index];	}	temp2.b[4] ^= temp2.b[0];	for (i = 5, term = 0; --i >= 0; term = temp2.b[i]) {		index = bits[5 + i] ^ temp2.b[i];		index = Table1[index] ^ ~Table2[index] ^ cse;		temp1.b[i] = Table2[index] ^ Table3[index] ^ term;	}	temp1.b[4] ^= temp1.b[0];	for (i = 5, term = 0; --i >= 0; term = temp1.b[i]) {		index = bits[i] ^ temp1.b[i];		index = Table1[index] ^ ~Table2[index] ^ cse;		output->b[i] = Table2[index] ^ Table3[index] ^ term;	}}static byte Varients[] = {	0xB7, 0x74, 0x85, 0xD0, 0xCC, 0xDB, 0xCA, 0x73,	0x03, 0xFE, 0x31, 0x03, 0x52, 0xE0, 0xB7, 0x42,	0x63, 0x16, 0xF2, 0x2A, 0x79, 0x52, 0xFF, 0x1B,	0x7A, 0x11, 0xCA, 0x1A, 0x9B, 0x40, 0xAD, 0x01};static byte Secret[] = {0x55, 0xD6, 0xC4, 0xC5, 0x28};static byte Table0[] = {	0xB7, 0xF4, 0x82, 0x57, 0xDA, 0x4D, 0xDB, 0xE2,	0x2F, 0x52, 0x1A, 0xA8, 0x68, 0x5A, 0x8A, 0xFF,	0xFB, 0x0E, 0x6D, 0x35, 0xF7, 0x5C, 0x76, 0x12,	0xCE, 0x25, 0x79, 0x29, 0x39, 0x62, 0x08, 0x24,	0xA5, 0x85, 0x7B, 0x56, 0x01, 0x23, 0x68, 0xCF,	0x0A, 0xE2, 0x5A, 0xED, 0x3D, 0x59, 0xB0, 0xA9,	0xB0, 0x2C, 0xF2, 0xB8, 0xEF, 0x32, 0xA9, 0x40,	0x80, 0x71, 0xAF, 0x1E, 0xDE, 0x8F, 0x58, 0x88,	0xB8, 0x3A, 0xD0, 0xFC, 0xC4, 0x1E, 0xB5, 0xA0,	0xBB, 0x3B, 0x0F, 0x01, 0x7E, 0x1F, 0x9F, 0xD9,	0xAA, 0xB8, 0x3D, 0x9D, 0x74, 0x1E, 0x25, 0xDB,	0x37, 0x56, 0x8F, 0x16, 0xBA, 0x49, 0x2B, 0xAC,	0xD0, 0xBD, 0x95, 0x20, 0xBE, 0x7A, 0x28, 0xD0,	0x51, 0x64, 0x63, 0x1C, 0x7F, 0x66, 0x10, 0xBB,	0xC4, 0x56, 0x1A, 0x04, 0x6E, 0x0A, 0xEC, 0x9C,	0xD6, 0xE8, 0x9A, 0x7A, 0xCF, 0x8C, 0xDB, 0xB1,	0xEF, 0x71, 0xDE, 0x31, 0xFF, 0x54, 0x3E, 0x5E,	0x07, 0x69, 0x96, 0xB0, 0xCF, 0xDD, 0x9E, 0x47,	0xC7, 0x96, 0x8F, 0xE4, 0x2B, 0x59, 0xC6, 0xEE,	0xB9, 0x86, 0x9A, 0x64, 0x84, 0x72, 0xE2, 0x5B,	0xA2, 0x96, 0x58, 0x99, 0x50, 0x03, 0xF5, 0x38,	0x4D, 0x02, 0x7D, 0xE7, 0x7D, 0x75, 0xA7, 0xB8,	0x67, 0x87, 0x84, 0x3F, 0x1D, 0x11, 0xE5, 0xFC,	0x1E, 0xD3, 0x83, 0x16, 0xA5, 0x29, 0xF6, 0xC7,	0x15, 0x61, 0x29, 0x1A, 0x43, 0x4F, 0x9B, 0xAF,	0xC5, 0x87, 0x34, 0x6C, 0x0F, 0x3B, 0xA8, 0x1D,	0x45, 0x58, 0x25, 0xDC, 0xA8, 0xA3, 0x3B, 0xD1,	0x79, 0x1B, 0x48, 0xF2, 0xE9, 0x93, 0x1F, 0xFC,	0xDB, 0x2A, 0x90, 0xA9, 0x8A, 0x3D, 0x39, 0x18,	0xA3, 0x8E, 0x58, 0x6C, 0xE0, 0x12, 0xBB, 0x25,	0xCD, 0x71, 0x22, 0xA2, 0x64, 0xC6, 0xE7, 0xFB,	0xAD, 0x94, 0x77, 0x04, 0x9A, 0x39, 0xCF, 0x7C};static byte Table1[] = {	0x8C, 0x47, 0xB0, 0xE1, 0xEB, 0xFC, 0xEB, 0x56,	0x10, 0xE5, 0x2C, 0x1A, 0x5D, 0xEF, 0xBE, 0x4F,	0x08, 0x75, 0x97, 0x4B, 0x0E, 0x25, 0x8E, 0x6E,	0x39, 0x5A, 0x87, 0x53, 0xC4, 0x1F, 0xF4, 0x5C,	0x4E, 0xE6, 0x99, 0x30, 0xE0, 0x42, 0x88, 0xAB,	0xE5, 0x85, 0xBC, 0x8F, 0xD8, 0x3C, 0x54, 0xC9,	0x53, 0x47, 0x18, 0xD6, 0x06, 0x5B, 0x41, 0x2C,	0x67, 0x1E, 0x41, 0x74, 0x33, 0xE2, 0xB4, 0xE0,	0x23, 0x29, 0x42, 0xEA, 0x55, 0x0F, 0x25, 0xB4,	0x24, 0x2C, 0x99, 0x13, 0xEB, 0x0A, 0x0B, 0xC9,	0xF9, 0x63, 0x67, 0x43, 0x2D, 0xC7, 0x7D, 0x07,	0x60, 0x89, 0xD1, 0xCC, 0xE7, 0x94, 0x77, 0x74,	0x9B, 0x7E, 0xD7, 0xE6, 0xFF, 0xBB, 0x68, 0x14,	0x1E, 0xA3, 0x25, 0xDE, 0x3A, 0xA3, 0x54, 0x7B,	0x87, 0x9D, 0x50, 0xCA, 0x27, 0xC3, 0xA4, 0x50,	0x91, 0x27, 0xD4, 0xB0, 0x82, 0x41, 0x97, 0x79,	0x94, 0x82, 0xAC, 0xC7, 0x8E, 0xA5, 0x4E, 0xAA,	0x78, 0x9E, 0xE0, 0x42, 0xBA, 0x28, 0xEA, 0xB7,	0x74, 0xAD, 0x35, 0xDA, 0x92, 0x60, 0x7E, 0xD2,	0x0E, 0xB9, 0x24, 0x5E, 0x39, 0x4F, 0x5E, 0x63,	0x09, 0xB5, 0xFA, 0xBF, 0xF1, 0x22, 0x55, 0x1C,	0xE2, 0x25, 0xDB, 0xC5, 0xD8, 0x50, 0x03, 0x98,	0xC4, 0xAC, 0x2E, 0x11, 0xB4, 0x38, 0x4D, 0xD0,	0xB9, 0xFC, 0x2D, 0x3C, 0x08, 0x04, 0x5A, 0xEF,	0xCE, 0x32, 0xFB, 0x4C, 0x92, 0x1E, 0x4B, 0xFB,	0x1A, 0xD0, 0xE2, 0x3E, 0xDA, 0x6E, 0x7C, 0x4D,	0x56, 0xC3, 0x3F, 0x42, 0xB1, 0x3A, 0x23, 0x4D,	0x6E, 0x84, 0x56, 0x68, 0xF4, 0x0E, 0x03, 0x64,	0xD0, 0xA9, 0x92, 0x2F, 0x8B, 0xBC, 0x39, 0x9C,	0xAC, 0x09, 0x5E, 0xEE, 0xE5, 0x97, 0xBF, 0xA5,	0xCE, 0xFA, 0x28, 0x2C, 0x6D, 0x4F, 0xEF, 0x77,	0xAA, 0x1B, 0x79, 0x8E, 0x97, 0xB4, 0xC3, 0xF4};static byte Table2[] = {	0xB7, 0x75, 0x81, 0xD5, 0xDC, 0xCA, 0xDE, 0x66,	0x23, 0xDF, 0x15, 0x26, 0x62, 0xD1, 0x83, 0x77,	0xE3, 0x97, 0x76, 0xAF, 0xE9, 0xC3, 0x6B, 0x8E,	0xDA, 0xB0, 0x6E, 0xBF, 0x2B, 0xF1, 0x19, 0xB4,	0x95, 0x34, 0x48, 0xE4, 0x37, 0x94, 0x5D, 0x7B,	0x36, 0x5F, 0x65, 0x53, 0x07, 0xE2, 0x89, 0x11,	0x98, 0x85, 0xD9, 0x12, 0xC1, 0x9D, 0x84, 0xEC,	0xA4, 0xD4, 0x88, 0xB8, 0xFC, 0x2C, 0x79, 0x28,	0xD8, 0xDB, 0xB3, 0x1E, 0xA2, 0xF9, 0xD0, 0x44,	0xD7, 0xD6, 0x60, 0xEF, 0x14, 0xF4, 0xF6, 0x31,	0xD2, 0x41, 0x46, 0x67, 0x0A, 0xE1, 0x58, 0x27,	0x43, 0xA3, 0xF8, 0xE0, 0xC8, 0xBA, 0x5A, 0x5C,	0x80, 0x6C, 0xC6, 0xF2, 0xE8, 0xAD, 0x7D, 0x04,	0x0D, 0xB9, 0x3C, 0xC2, 0x25, 0xBD, 0x49, 0x63,	0x8C, 0x9F, 0x51, 0xCE, 0x20, 0xC5, 0xA1, 0x50,	0x92, 0x2D, 0xDD, 0xBC, 0x8D, 0x4F, 0x9A, 0x71,	0x2F, 0x30, 0x1D, 0x73, 0x39, 0x13, 0xFB, 0x1A,	0xCB, 0x24, 0x59, 0xFE, 0x05, 0x96, 0x57, 0x0F,	0x1F, 0xCF, 0x54, 0xBE, 0xF5, 0x06, 0x1B, 0xB2,	0x6D, 0xD3, 0x4D, 0x32, 0x56, 0x21, 0x33, 0x0B,	0x52, 0xE7, 0xAB, 0xEB, 0xA6, 0x74, 0x00, 0x4C,	0xB1, 0x7F, 0x82, 0x99, 0x87, 0x0E, 0x5E, 0xC0,	0x8F, 0xEE, 0x6F, 0x55, 0xF3, 0x7E, 0x08, 0x90,	0xFA, 0xB6, 0x64, 0x70, 0x47, 0x4A, 0x17, 0xA7,	0xB5, 0x40, 0x8A, 0x38, 0xE5, 0x68, 0x3E, 0x8B,	0x69, 0xAA, 0x9B, 0x42, 0xA5, 0x10, 0x01, 0x35,	0xFD, 0x61, 0x9E, 0xE6, 0x16, 0x9C, 0x86, 0xED,	0xCD, 0x2E, 0xFF, 0xC4, 0x5B, 0xA0, 0xAE, 0xCC,	0x4B, 0x3B, 0x03, 0xBB, 0x1C, 0x2A, 0xAC, 0x0C,	0x3F, 0x93, 0xC7, 0x72, 0x7A, 0x09, 0x22, 0x3D,	0x45, 0x78, 0xA9, 0xA8, 0xEA, 0xC9, 0x6A, 0xF7,	0x29, 0x91, 0xF0, 0x02, 0x18, 0x3A, 0x4E, 0x7C};static byte Table3[] = {	0x73, 0x51, 0x95, 0xE1, 0x12, 0xE4, 0xC0, 0x58,	0xEE, 0xF2, 0x08, 0x1B, 0xA9, 0xFA, 0x98, 0x4C,	0xA7, 0x33, 0xE2, 0x1B, 0xA7, 0x6D, 0xF5, 0x30,	0x97, 0x1D, 0xF3, 0x02, 0x60, 0x5A, 0x82, 0x0F,	0x91, 0xD0, 0x9C, 0x10, 0x39, 0x7A, 0x83, 0x85,	0x3B, 0xB2, 0xB8, 0xAE, 0x0C, 0x09, 0x52, 0xEA,	0x1C, 0xE1, 0x8D, 0x66, 0x4F, 0xF3, 0xDA, 0x92,	0x29, 0xB9, 0xD5, 0xC5, 0x77, 0x47, 0x22, 0x53,	0x14, 0xF7, 0xAF, 0x22, 0x64, 0xDF, 0xC6, 0x72,	0x12, 0xF3, 0x75, 0xDA, 0xD7, 0xD7, 0xE5, 0x02,	0x9E, 0xED, 0xDA, 0xDB, 0x4C, 0x47, 0xCE, 0x91,	0x06, 0x06, 0x6D, 0x55, 0x8B, 0x19, 0xC9, 0xEF,	0x8C, 0x80, 0x1A, 0x0E, 0xEE, 0x4B, 0xAB, 0xF2,	0x08, 0x5C, 0xE9, 0x37, 0x26, 0x5E, 0x9A, 0x90,	0x00, 0xF3, 0x0D, 0xB2, 0xA6, 0xA3, 0xF7, 0x26,	0x17, 0x48, 0x88, 0xC9, 0x0E, 0x2C, 0xC9, 0x02,	0xE7, 0x18, 0x05, 0x4B, 0xF3, 0x39, 0xE1, 0x20,	0x02, 0x0D, 0x40, 0xC7, 0xCA, 0xB9, 0x48, 0x30,	0x57, 0x67, 0xCC, 0x06, 0xBF, 0xAC, 0x81, 0x08,	0x24, 0x7A, 0xD4, 0x8B, 0x19, 0x8E, 0xAC, 0xB4,	0x5A, 0x0F, 0x73, 0x13, 0xAC, 0x9E, 0xDA, 0xB6,	0xB8, 0x96, 0x5B, 0x60, 0x88, 0xE1, 0x81, 0x3F,	0x07, 0x86, 0x37, 0x2D, 0x79, 0x14, 0x52, 0xEA,	0x73, 0xDF, 0x3D, 0x09, 0xC8, 0x25, 0x48, 0xD8,	0x75, 0x60, 0x9A, 0x08, 0x27, 0x4A, 0x2C, 0xB9,	0xA8, 0x8B, 0x8A, 0x73, 0x62, 0x37, 0x16, 0x02,	0xBD, 0xC1, 0x0E, 0x56, 0x54, 0x3E, 0x14, 0x5F,	0x8C, 0x8F, 0x6E, 0x75, 0x1C, 0x07, 0x39, 0x7B,	0x4B, 0xDB, 0xD3, 0x4B, 0x1E, 0xC8, 0x7E, 0xFE,	0x3E, 0x72, 0x16, 0x83, 0x7D, 0xEE, 0xF5, 0xCA,	0xC5, 0x18, 0xF9, 0xD8, 0x68, 0xAB, 0x38, 0x85,	0xA8, 0xF0, 0xA1, 0x73, 0x9F, 0x5D, 0x19, 0x0B,	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,	0x33, 0x72, 0x39, 0x25, 0x67, 0x26, 0x6D, 0x71,	0x36, 0x77, 0x3C, 0x20, 0x62, 0x23, 0x68, 0x74,	0xC3, 0x82, 0xC9, 0x15, 0x57, 0x16, 0x5D, 0x81};

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