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This C++ example demonstrates how to play (a maximum of 16) simultaneous voices. The example has eig

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This C++ example demonstrates how to play (a maximum of 16) simultaneous voices. The example has eight blocks moving on the screen and playing sounds when they collide with a wall or with each other. The updated example has been tested to support S60 5th Edition and touch UI. Important classes: CMdaAudioOutputStream, TMdaAudioDataSettings, MMdaAudioOutputStreamCallback, RThread, RSemaphore, RMutex

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