21点扑克牌游戏:
程序说明:该程序是模拟21点扑克牌游戏,玩家最多可以要5张牌,但是如果牌的点数之和超过21点,则自动出局,在不超过21点的情况下,玩家与庄家比牌的大小,大者为赢家
程序片段分析:
【1】头文件处:
using namespace std;
cstdlib这个头文件里面,等价与stdlib,因为要生成随机数,需要调用函数rand和srand,百科里面的简介http://baike.baidu.com/view/5855614.htm?fr=aladdin
ctime这里注意是调用时间,格林时间http://baike.baidu.com/view/654014.htm?fr=aladdin#1
【2】之后定义了一个类class
class CCard{private:int naPip[5];//一共5张牌int nNumber;//发了多少张牌int nDollar;//有多少钱int nGamble;//赌注int nWin;//赢的局数int nLose;//输的局数int nDraw;//平局数public:CCard();//构造函数初始化void FirstPlayTwo();//最初两张牌int GetNumber();//返回牌数int GetPip();//返回点数void DisplayPip();//显示全部牌面void DisplayPip(int);//除了第一张,依次全部牌面点数(针对计算机的牌显示)void TurnPlay();//出一张牌void Win();//赢了计算赌注void Lose();//输了void Draw();//平局int SetGamble(int);//设置赌注int GetMoney();//返回钱数void DisplayInfo();//打印必要信息int GetCurrentCard();//返回当前牌点数};
这里有几个地方需要注意:第一私有数据里面包括了数组,第二,出现了这种东西
void DisplayPip();//显示全部牌面void DisplayPip(int);//除了第一张,依次全部牌面点数(针对计算机的牌显示)
这是C++里面的重载
【3】比较重要的函数就是生成随机数;
首先初始化随机数种子用srand() 如何生成随机数,这里有解释http://baike.baidu.com/view/1458234.htm
【4】其次要注意的是这个声明 void Judge(CCard &cpu,CCard &player)//判断输赢
void Judge(CCard &cpu,CCard &player)//判断输赢
这里采用的是这个用途:变量的引用,例如
int a;
int &b = a;//声明b是a的引用
&是引用声明符,并不代表地址,不要理解为:把a的值赋值给b的地址,声明变量b为引用类型,并不需要另外开辟内存单元来存放b的值,b和a占内存中的同一个存储单元
【5】flag的引用也比较经典:在函数void Judge(CCard &cpu,CCard &player)//判断输赢中和主函数中都有应用:
while(chChoice == 'Y'||chChoice =='y'){do{cout<<"您现在有赌本:$"<<player.GetMoney();cout<<"\n请下注(赌注不能超过赌本)";cin>>nMoney;blLogic = player.SetGamble(nMoney);if(blLogic)cout<<"您的赌本不够,请重新下注!\n";}while(blLogic);PlayTurn(cpu,player);cout<<"是否继续21点游戏(Y/N)?\n";cin>>chChoice;}
这是21点游戏的总代码:
using namespace std;class CCard{private:int naPip[5];//一共5张牌int nNumber;//发了多少张牌int nDollar;//有多少钱int nGamble;//赌注int nWin;//赢的局数int nLose;//输的局数int nDraw;//平局数public:CCard();//构造函数初始化void FirstPlayTwo();//最初两张牌int GetNumber();//返回牌数int GetPip();//返回点数void DisplayPip();//显示全部牌面void DisplayPip(int);//除了第一张,依次全部牌面点数(针对计算机的牌显示)void TurnPlay();//出一张牌void Win();//赢了计算赌注void Lose();//输了void Draw();//平局int SetGamble(int);//设置赌注int GetMoney();//返回钱数void DisplayInfo();//打印必要信息int GetCurrentCard();//返回当前牌点数};CCard::CCard()//构造函数初始化class CCard{nNumber = 0;nDollar = 100;//设赌注为100块钱for(int i = 0;i<5;i++)naPip[i] = 0;nGamble = 0;nWin = 0;nLose = 0;nDraw = 0;}int CCard::GetMoney()//{return nDollar;}void CCard::DisplayInfo(){cout<<"您一共玩了"<<nWin+nLose+nDraw<<"局,"<<"赢了"<<nWin<<"局,"<<"输了"<<nLose<<"局,"<<"平局"<<nDraw<<"局"<<endl;cout<<"您的赌资共计有:$"<<nDollar<<".\n";}int CCard::SetGamble(int gamble)//设赌注{if(nDollar - gamble<0)return -1;if(gamble<0){if(nDollar - 20 <0)return -1;nGamble = 20;}elsenGamble =gamble;nDollar -= nGamble;return 0;}void CCard::FirstPlayTwo()//获得最初的两张牌{naPip[0] = rand()%13+1;naPip[1] = rand()%13+1;nNumber = 2;}int CCard::GetCurrentCard()//返回已经得到的两张牌{return naPip[nNumber-1];}int CCard::GetNumber()//返回已经发的牌数{return nNumber;}int CCard::GetPip()//返回当前点数{int nPip = 0;for(int i = 0;i<nNumber;i++){if(naPip[i]>=10){nPip +=10;}elsenPip+=naPip[i];}return nPip;}void CCard::DisplayPip()//依次显示牌点数{for(int i=0;i<nNumber;i++)cout<<naPip[i]<<"\t";cout<<endl;}void CCard::TurnPlay()//出一张牌{nNumber++;naPip[nNumber-1] = rand()%13+1;}void CCard::Win()//赢了计算赌资{cout<<"赢家牌面:";DisplayPip();cout<<"牌面点数: "<<GetPip()<<endl;nDollar = nDollar +2*nGamble;nWin++;cout<<"赌本:$"<<nDollar<<" 赢了"<<nWin<<"次"<<"输了"<<nLose<<"次 "<<"平局"<<nDraw<<"次"<<endl;cout <<endl<<endl;}void CCard::Lose()//输了计算赌资{nLose ++;cout<<"输家牌面:";DisplayPip();if(GetPip()>21)cout<<"爆了!\n";elsecout<<"牌面点数: "<<GetPip()<<endl;cout<<"赌本:$"<<nDollar<<" 赢了"<<nWin<<"次"<<"输了"<<nLose<<"次 "<<"平局 "<<nDraw<<"次 "<<endl;cout<<endl<<endl;}void CCard::Draw()//平局{nDraw++;nDollar+=nGamble;cout<<"平局牌面:";DisplayPip();if(GetPip()>21)cout<<"爆了! \n";elsecout<<"牌面点数:"<<GetPip()<<endl;cout<<"赌本:$"<<nDollar<<" 赢了"<<nWin<<"次"<<"输了"<<nLose<<"次 "<<"平局 "<<nDraw<<"次 "<<endl;cout<<endl<<endl;}void CCard::DisplayPip(int n)//除了第一张牌,其他的显示{cout<<"[*]"<<'\t';for(int i = 1;i<nNumber;i++)cout<<naPip[i]<<'\t';cout<<endl;}void DisplayRule(void){cout<<"\t欢迎进入21点游戏世界!\n\n";cout<<"\t游戏规则:\n";cout<<"\t1.玩家最多可以要5张牌;";cout<<"\t2.如果牌点的总数大于21则爆点,自动判输;";cout<<"\t3.赢家可得双倍赌注;";cout<<"\t3.计算机方在牌点大于等于16时不再要牌。";cout<<"\t4.祝您好运!\n";cout<<endl<<endl;}void Judge(CCard &cpu,CCard &player)//判断输赢{cout<<endl;if((cpu.GetPip()>21&&player.GetPip()>21) || cpu.GetPip() == player.GetPip()){cout<<"\n\n平局!\n";cout<<"计算机数据:\t";cpu.DisplayPip();cout<<"牌面点数:"<<cpu.GetPip()<<endl;cout<<"\n您的数据\t";player.Draw();cout<<endl;}else if((cpu.GetPip()>21)||(player.GetPip()>cpu.GetPip() && player.GetPip()<=21)){cout<<"\n\n恭喜您,您赢了!\n";cout<<"计算机数据:\t";cpu.DisplayPip();cout<<"牌面点数:"<<cpu.GetPip()<<endl;cout<<"\n您的数据\t";player.Win();cout<<endl;}else{cout<<"\n\n很遗憾,您输了!\n";cout<<"计算机数据:\t";cpu.DisplayPip();cout<<"牌面点数:"<<cpu.GetPip()<<endl;cout<<"\n您的数据\t";player.Lose();cout<<endl;}}void PlayTurn(CCard &cpu,CCard &player)//玩一局{char chChoice;int blCpu = 1,blPlayer = 1;cpu.FirstPlayTwo();player.FirstPlayTwo();do{cout<<"您的牌点:\t";player.DisplayPip();cout<<"计算机牌点:\t";cpu.DisplayPip(1);cout<<"您的牌点数是:"<<player.GetPip()<<endl;if(blPlayer){cout<<"\n\n您是否继续要牌(Y/N)";cin >>chChoice;if((chChoice == 'Y'||chChoice == 'y')){if(player.GetNumber()<5){player.TurnPlay();cout<<"这是您想要的牌:"<<player.GetCurrentCard()<<endl;if(player.GetPip()>21)blPlayer = 0;}else{cout<<"对不起,您已经要了5张牌了,不能在要牌了!";blPlayer = 0;}}}if((chChoice =='N') ||(chChoice == 'n')){blPlayer = 0;}if(cpu.GetPip()<16 && cpu.GetNumber()<5){cpu.TurnPlay();cout<<"计算机要牌,牌点是:"<<cpu.GetCurrentCard()<<endl;}elseblCpu = 0;if(blCpu&&player.GetNumber()<5&&player.GetPip()<21)blPlayer = 1;}while(blCpu||blPlayer);Judge(cpu,player);}int main(){srand((unsigned )time(NULL));//初始化随机数种子CCard cpu,player;int blLogic;int nMoney;DisplayRule();//打印规则char chChoice;cout<<"是否开始游戏(Y/N)?";cin >>chChoice;while(chChoice == 'Y'||chChoice =='y'){do{cout<<"您现在有赌本:$"<<player.GetMoney();cout<<"\n请下注(赌注不能超过赌本)";cin>>nMoney;blLogic = player.SetGamble(nMoney);if(blLogic)cout<<"您的赌本不够,请重新下注!\n";}while(blLogic);PlayTurn(cpu,player);cout<<"是否继续21点游戏(Y/N)?\n";cin>>chChoice;}player.DisplayInfo();cout<<"\n\n您是明智的,赌博有碍家庭和睦!\n";cout<<"欢迎再次使用本程序\n\n\n";return 0;}
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