reality

共 32 篇文章
reality 相关的电子技术资料,包括技术文档、应用笔记、电路设计、代码示例等,共 32 篇文章,持续更新中。

《Grid Computing: Making the Global Infrastructure a Reality》 由 Fran Berman、Geoffrey Fox 和 Tony Hey

《Grid Computing: Making the Global Infrastructure a Reality》 由 Fran Berman、Geoffrey Fox 和 Tony Hey 共同编辑的这本书,由 Wiley 于 2003 年 3 月出版。这本大部头的书共 1000 多页,它包含了从各种科学与技术角度研究网格计算的文章和评论,其中包括:网格的历史、语义网格、网格体系结构的概

Reality Factory的教程

Reality Factory的教程,适合学习游戏编程的coder

OpenSG is a scenegraph system for realtime rendering, e.g. for Virtual Reality applications. It is j

OpenSG is a scenegraph system for realtime rendering, e.g. for Virtual Reality applications. It is just a library, not a full application. This documentation contains descriptions of the internal c

Keywords: colahi, virtual reality

Keywords: colahi, virtual reality

This book is about 3D math, the study of the mathematics behind the geometry of a 3D world. 3D math

This book is about 3D math, the study of the mathematics behind the geometry of a 3D world. 3D math is related to computational geometry, which deals with solving geometric problems algorithmically.

VideoMan (Video Manager) is an open-source C++ library that helps you developing video based applica

VideoMan (Video Manager) is an open-source C++ library that helps you developing video based applications. We created VideoMan to increase our productivity developing computer vision applications, but

Experiments,as the bridge between theory study and the reality,

Experiments,as the bridge between theory study and the reality,

Java 3D 是 Sun 公司开发的用于客户端 3D 图形应用编程的一套接口(API)

Java 3D 是 Sun 公司开发的用于客户端 3D 图形应用编程的一套接口(API),无论是游戏开发、科学计算,还是MCAD、生物技术,还是虚拟现实(Virtual Reality)、仿真技术,Java 3D都是很优秀的选择。 本书共分18章,每一章都能自成一体,使你能集中精力解决相关的问题。

virtual reality project. This algorithm for building large image to Volume rendering. Using directx

virtual reality project. This algorithm for building large image to Volume rendering. Using directx

java3D game engine design of the source [three-dimensionalvirtualrealitynetworkprogram] - "virtual

java3D game engine design of the source [three-dimensionalvirtualrealitynetworkprogram] - "virtual reality 3D network programming language VRML -- second-generation network programming language" CD

# This resource site for "Grid Computing: Making the Global Infrastructure a Reality " edited by Fra

# This resource site for "Grid Computing: Making the Global Infrastructure a Reality " edited by Fran Berman, Geoffrey Fox and Tony Hey. This is a book (over 1000 pages) published March 2003 by Wiley

陶瓷电容器的温度和电压的变化

<div> Abstract: The reality of modern, small form-factor ceramic capacitors is a good reminder to always readthe data sheet. This tutorial explains how ceramic capacitor type designations, such as X7