aorigin
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aorigin 相关的电子技术资料,包括技术文档、应用笔记、电路设计、代码示例等,共 3 篇文章,持续更新中。
private double PointToAngle(Point AOrigin, Point APoint) { if (APoint.X == AOrigin.X) if (APoin
private double PointToAngle(Point AOrigin, Point APoint)
{
if (APoint.X == AOrigin.X)
if (APoint.Y > AOrigin.Y)
return Math.PI * 0.5f
else return Math.PI * 1.5f
else if (APoint.Y == AO
private double PointToAngle(Point AOrigin, Point APoint) { if (APoint.X == AOrigin.X) if (APoin
private double PointToAngle(Point AOrigin, Point APoint)
{
if (APoint.X == AOrigin.X)
if (APoint.Y > AOrigin.Y)
return Math.PI * 0.5f
else return Math.PI * 1.5f
else if (APoint.Y == AO
private double PointToAngle(Point AOrigin, Point APoint) { if (APoint.X == AOrigin.X) if (APoin
private double PointToAngle(Point AOrigin, Point APoint)
{
if (APoint.X == AOrigin.X)
if (APoint.Y > AOrigin.Y)
return Math.PI * 0.5f
else return Math.PI * 1.5f
else if (APoint.Y == AO