Rendering
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Rendering 相关的电子技术资料,包括技术文档、应用笔记、电路设计、代码示例等,共 38 篇文章,持续更新中。
Jitter is extremely important in systems using PLL-based clock drivers. The effects of jitter range
Jitter is extremely important in systems using PLL-based
clock drivers. The effects of jitter range from not having any
effect on system operation to rendering the system completely
non-functional.
Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
Mesa is an open-source implementation of the OpenGL specification - a system for rendering interactive 3D graphics.
The creation of believable and endearing characters in computer graphics presents a number of techn
The creation of believable and endearing characters in computer
graphics presents a number of technical challenges, including the
modeling, animation and rendering of complex shapes such as
heads,
Flirt is an SWF rendering library. Flirt contains a parser for reading SWF format files, a rasteriz
Flirt is an SWF rendering library. Flirt contains a parser for reading SWF
format files, a rasterizer for rendering the vector shaped into bitmaps,
and an actionscript engine
This the beta version of the Christmas tree rendering whitepaper. A final version will be released
This the beta version of the Christmas tree rendering whitepaper. A final version
will be released in a later SDK with additional information and diagrams. Please visit
the NVIDIA developer web page
This sample is a simple example on how to perform a glow effect by rendering into an arbitrary size
This sample is a simple example on how to perform a glow effect by rendering into
an arbitrary size Frame Buffer Object (FBO).
The Glow effect is performed on a specific part of the screen and can b
某些系统(比如 UNIX )不支持方向键 如果发生这种情况请使用(J、L、I、K)代替 建议使用 133MHZ 或以上的机器 并配有 NETSCAPE 4.X 或 INTERNET EXPLO
某些系统(比如 UNIX )不支持方向键
如果发生这种情况请使用(J、L、I、K)代替
建议使用 133MHZ 或以上的机器
并配有 NETSCAPE 4.X 或 INTERNET EXPLORER 3.X.
对于较慢的机器请切换到 WIREFRAME 模式
通过按 “F” 键实现 .
再按一次 “F” 键切换会 SOLID RENDERING 模式。
particle rendering system
particle rendering system
Pango is a library for layout and rendering of text, with an emphasis on internationalization. Pang
Pango is a library for layout and rendering of text, with an emphasis
on internationalization. Pango can be used anywhere that text layout
is needed however, most of the work on Pango so far has bee
Real-Time Video-Based Rendering from Multiple Cameras
Real-Time Video-Based Rendering
from Multiple Cameras
< 图形图像编程精粹>>,介绍了图形图像编程中的一些高级知识,包括2D Geometry,2D Rendering, Image Processing, Frame Buffer T
< 图形图像编程精粹>>,介绍了图形图像编程中的一些高级知识,包括2D Geometry,2D Rendering, Image Processing, Frame Buffer Technical, 3D Geometry, 3D Redering, Ray Tracing 等由2D到3D逐渐过渡讲解,是一本不错的书(英文版),希望对大家有所帮助。
To review what a metaball is, and how to render them and to describe a new optimization I ve made
To review what a metaball is, and how to render them and to describe a
new optimization I ve made for rendering metaballs. For complex scenes,
it can render hundreds of times faster, though I m c
For advanced geometry, most apps will prefer to load pre-authored meshes from a file. Fortunately,
For advanced geometry, most apps will prefer to load pre-authored
meshes from a file. Fortunately, when using meshes, D3DX does most of
the work for this, parsing a geometry file and creating vertx
高质量图像图形的生成基于光线跟踪 High Quality Rendering Using Ray Tracing and Photon Mapping
高质量图像图形的生成基于光线跟踪
High Quality Rendering Using Ray Tracing and Photon Mapping
An interactive water fountain. A realistic water source in your pocket with full control. Contro
An interactive water fountain.
A realistic water source in your pocket with full control.
Controls:
UP/DOWN - go closer/further
LEFT/RIGHT - rotate
# - stop rotation
1/7 - rotate camera up/d
virtual reality project. This algorithm for building large image to Volume rendering. Using directx
virtual reality project. This algorithm for building large image to Volume rendering. Using directx
A few years ago I became interested in first person shooter games and in particular how the world le
A few years ago I became interested in first person shooter games and in particular how the world levels are created and rendered in real time. At the same time I found myself in between jobs and so
FIRE (Flexible Interface Rendering Engine)是一个J2ME上的灵活的图形界面引擎
FIRE (Flexible Interface Rendering Engine)是一个J2ME上的灵活的图形界面引擎,支持xhtml网页渲染。