Rendering

共 38 篇文章
Rendering 相关的电子技术资料,包括技术文档、应用笔记、电路设计、代码示例等,共 38 篇文章,持续更新中。

期刊论文:Indexing data structures for faster volume rendering

·Indexing data structures for faster volume rendering

博士学位论文:虚拟内窥镜关键技术研究

·关键词:虚拟内窥镜 虚拟现实 组织分割 路径规划 实时处理 场景绘制 光线投射 对象投影 英文关键词:virtual endoscopy, virtual reality, tissue segment, path layout, real-time disposing, scene rendering, ray casting, object projecting 简&nb

期刊论文:High-quality multi-resolution volume rendering in medicine

·High-quality multi-resolution volume rendering in medicine

期刊论文:Multiresolution extraction and rendering of transparent isosurfac

·Multiresolution extraction and rendering of transparent isosurfaces

求小数的某一位

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模拟城市fc版demo及源码

<p style="box-sizing:inherit;text-rendering:optimizeLegibility;margin:0px auto 1.25rem;word-break:break-word;padding:0px;font-family:ElizabethSerif, Georgia, serif;font-size:16px;line-height:29px;max-

3D Graphics Modelling and Rendering3D计算机图形造型与渲染

3D Graphics Modelling and Rendering3D计算机图形造型与渲染

Multiagent system programmed using Java with Jason to simulate player interactivity in an MMORPG. Mu

Multiagent system programmed using Java with Jason to simulate player interactivity in an MMORPG. Multithreaded & rendering done using openGL jOGL.

GPU based saliency map generation and selective rendering paper.

GPU based saliency map generation and selective rendering paper.

An interesting paper about hypertextures for modelling furry structures, clouds and fire in volume

An interesting paper about hypertextures for modelling furry structures, clouds and fire in volume rendering.

非常著名的real time rendering一书的第三版

非常著名的real time rendering一书的第三版,目前是最新版。

Nick Brettell s Terrain Rendering Using geometry clipmaps tutorial.

Nick Brettell s Terrain Rendering Using geometry clipmaps tutorial.

透明音乐播放器

[开源 绿色软件] [运行环境 Windows XP/7/8/10] [语言 简体/繁體/English/Unicode]<br /> <br /> A cool music player. Powered by Bass and BassVis.<br /> 极简本地音乐播放器,透明、纯文本界面。支持轻媒体库、歌词、可视化。最小化到托盘,占用资源少,适合边听音乐边工作。<br /> <br />

Binary Space Partioning Trees and Polygon Removal in Real Time 3D Rendering

Binary Space Partioning Trees and Polygon Removal in Real Time 3D Rendering

Swfdec is a decoder/renderer for Macromedia Flash animations. The decoding and rendering engine is

Swfdec is a decoder/renderer for Macromedia Flash animations. The decoding and rendering engine is provided in a library that can be used by other applications

Rendering + Modeling + Animation + Postprocessing = Computer Graphics

Rendering + Modeling + Animation + Postprocessing = Computer Graphics

OpenSG is a scenegraph system for realtime rendering, e.g. for Virtual Reality applications. It is j

OpenSG is a scenegraph system for realtime rendering, e.g. for Virtual Reality applications. It is just a library, not a full application. This documentation contains descriptions of the internal c

FlashEd 0.2 是个游戏引擎包

FlashEd 0.2 是个游戏引擎包,不过和Gamepackage不同的是: FlashEd is a 3d engine 只要功能如下: &#8226 Multiple Cameras &#8226 Collision Control &#8226 Rendering Effects &#8226 Gravity &#8226 Polygon Animation &#8226

Boost C++ Libraries 1.35.0

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<B>《Realtime Rendering》的随书源代码

<B>《Realtime Rendering》的随书源代码,包含完整的3D引擎的源代码,及使用文档</B>