DIRECT
共 286 篇文章
DIRECT 相关的电子技术资料,包括技术文档、应用笔记、电路设计、代码示例等,共 286 篇文章,持续更新中。
创建Direct3D Device 掌握Direct基础设备知识
创建Direct3D Device 掌握Direct基础设备知识
Direct3D编程与三维游戏中的图形技术 微软亚洲研究院陈刚主讲
Direct3D编程与三维游戏中的图形技术
微软亚洲研究院陈刚主讲
this directory contains the following: * The acdc algorithm for finding the approximate general
this directory
contains the following:
* The acdc algorithm for finding the
approximate general (non-orthogonal)
joint diagonalizer (in the direct Least Squares sense) of a set of Hermitian ma
This an adaptive receiver for a direct-sequence spread spectrum (DS-SS) system over an AWGN channel.
This an adaptive receiver for a direct-sequence spread spectrum (DS-SS) system over an AWGN channel. The adaptive receiver block is modified from the LMS adaptive filter block in DSP Blockset. For DS-
Beginning Direct3D Game Programming源代码Part2chapter8
Beginning Direct3D Game Programming源代码\Part2\chapter8
a sample WDM stream class video capture driver that supports two IEEE 1394 digital cameras. The sam
a sample WDM stream class video capture driver that supports two IEEE 1394 digital cameras.
The same driver may be able to support other digital cameras that conform to 1394-based Digital Camera Spec
Direct Blind Multiuser Detection for CDMA in Multipath without Channel Estimation
Direct Blind Multiuser Detection for CDMA in
Multipath without Channel Estimation
Direct X 和XNA游戏开发附属源码分享给大家
Direct X 和XNA游戏开发附属源码分享给大家
基于Direct3D虚拟三维技术开发的三维场景模拟系统3DSSS的基本功能、特点、开发中的关键技术以及完整的模拟过程
基于Direct3D虚拟三维技术开发的三维场景模拟系统3DSSS的基本功能、特点、开发中的关键技术以及完整的模拟过程
Focus On 2D in Direct3D
Focus On 2D in Direct3D
Delphi direct X图象处理教程,讲述在Delphi环境中进行图象处理的方法
Delphi direct X图象处理教程,讲述在Delphi环境中进行图象处理的方法
We simulate uncoded BER of BPSK modulated data as a function of SNR -in an AWGN channel -in a R
We simulate uncoded BER of BPSK modulated
data as a function of SNR
-in an AWGN channel
-in a Rayleigh fading channel
-in an AWGN channel when direct sequence spreading
is used
and compare r
usb camera capture, direct show . simple code . fast video, record . no delay
usb camera capture, direct show . simple code . fast video, record . no delay
Beginning Direct3D Game Programming源代码Part1chapter6
Beginning Direct3D Game Programming源代码\Part1\chapter6
Direct3D游戏编程入门教程 本书基于DirectX 9.0
Direct3D游戏编程入门教程
本书基于DirectX 9.0,是介绍Direct3D技术的入门教程,详细介绍了Direct3D的背景、基本知识以及3D程序设计的相关概念与技术。全书由浅入深,分为四个部分,第一部分介绍Direct3D的发展历史和基本知识,对3D程序设计中的术语、概念进行了深入讲解;第二部分着重讨论纹理映射技术,包括多重纹理等;第三部分通过多个示例来探讨高级shader编程,并
SQL.Direct直接连接SQL数据库
SQL.Direct直接连接SQL数据库
Direct 9.0的播放器 DirectShowPlay
Direct 9.0的播放器
DirectShowPlay
Direct x 9.0 sdk的中文文档.
Direct x 9.0 sdk的中文文档.
一 本压缩包说明: 包含两个文件夹
一 本压缩包说明:
包含两个文件夹,一个word文档,和本使用说明文本文档。
其中:
文件夹 PCI9054为驱动程序的完整代码(有注释)以及类DOS应用程序。
文件夹 PCI9054应用程序(VC)是用VC开发的对应的应用程序,包括指示读写时间和显示读写数据。
WORD文档 是使用DriverWorks向导生成程序框架的过程
程序通过DriverWorks实现对PCI
THE INFORMATION PROVIDED IN THE MICROSOFT KNOWLEDGE BASE IS PROVIDED "AS IS" WITHOUT WARRANTY OF AN
THE INFORMATION PROVIDED IN THE MICROSOFT KNOWLEDGE BASE IS
PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. MICROSOFT DISCLAIMS
ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING THE WARRANTIES
OF