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  • This is a program that I did several days ago.It is about Airport Ticket Sale System.You can use it

    This is a program that I did several days ago.It is about Airport Ticket Sale System.You can use it as an example.

    标签: Airport program several System

    上传时间: 2015-06-14

    上传用户:skhlm

  • Following is a repost of the public domain make that I posted to net.sources a couple of months ago

    Following is a repost of the public domain make that I posted to net.sources a couple of months ago. I have fixed a few bugs, and added some more features, and the resulting changes amounted to about as much text as the whole program (hence the repost).一个编译器C代码,详见REDME。

    标签: Following sources domain couple

    上传时间: 2015-08-31

    上传用户:manlian

  • I ve written some many years ago dynamic Huffman algorithm to compress and decompress data. It is ma

    I ve written some many years ago dynamic Huffman algorithm to compress and decompress data. It is mainly targeted to data with some symbols occuring more often than the rest (e.g. having some data file consisted of 3 different symbols and their total number of occurence in that file s1(1000), s2(200), s3(30) so the total length of file is 1000+200+30=1230 bytes, it will be encoded assigning one bit to s1 and 2 bits to s2, s3 so the encoded length will be 1*1000+2*(200+30)=1460 bits=182 bytes). In the best case the file consisted of just one symbol will be encoded with compression ratio as 1:8. Huffman coding is used in image compression, however in JPEG2000 arithmetic codec is imployed.

    标签: decompress algorithm compress Huffman

    上传时间: 2016-05-15

    上传用户:aysyzxzm

  • 灰色系统插值。alpha是包含α、μ值的矩阵;ago是预测后累加值矩阵;va是预测值矩阵;error是残差矩阵;c是后验差比值

    灰色系统插值。alpha是包含α、μ值的矩阵;ago是预测后累加值矩阵;va是预测值矩阵;error是残差矩阵;c是后验差比值

    标签: alpha error 矩阵 ago

    上传时间: 2016-08-29

    上传用户:星仔

  • A few short years ago, the applications for video were somewhat confined—analog was used for broad

    A few short years ago, the applications for video were somewhat confined—analog was used for broadcast and cable television, VCRs, set-top boxes, televisions and camcorders. Since then, there has been a tremendous and rapid conversion to digital video, mostly based on the MPEG-2 video compression standard. Today, in addition to the legacy DV, MPEG-1 and MPEG-2 audio and video com- pression standards, there are three new high- performance video compression standards. These new video codecs offer much higher video compression for a given level of video quality.

    标签: applications for confined somewhat

    上传时间: 2016-10-28

    上传用户:bjgaofei

  • Java has become a confusing world. Five years ago, there were few decisions to make once you start

    Java has become a confusing world. Five years ago, there were few decisions to make once you started programming in Java—you used AWT for graphical user interfaces, sockets for network programming, and hacked together everything else you needed. Since then, though, the APIs available for the Java language have grown, and grown. . . and grown. Now you can dabble in Swing, servlets, Enterprise JavaBeans (EJB), JavaMail, and more. Additionally, there are now packages of APIs, like the Java 2 Micro Edition (J2ME) and Java 2 Enterprise Edition (J2EE). While these packages seem to be nicely wrapped bundles of useful APIs, they don t help the average developer figure out how to piece together the APIs contained in these packages. Though it s simple to find documentation on the individual APIs, getting the "big picture" is difficult, at best. One of the most interesting, but difficult, aspects of Java today is building Java enterprise applications using the J2EE package.

    标签: confusing decisions become world

    上传时间: 2013-12-30

    上传用户:haoxiyizhong

  • This is a program that I wrote many years ago. It is a floppy disk , disk copy,disk info,and format

    This is a program that I wrote many years ago. It is a floppy disk , disk copy,disk info,and format program. All written in masm assembler. There is also a small 252 byte driver that allows nonstandard floppy formats on dos systems below 7.0. Floppies can be formatted in any track and sector layout. 1.44M floppies can be formatted to 1.76 M. All source code,includes and libraries are included. Modify the bld.bat file to your own needs. There are many asm tricks in the source code. Have fun with this old code.

    标签: disk program floppy format

    上传时间: 2013-12-20

    上传用户:woshini123456

  • This is a book about a revolution that quietly began a few years ago. It is about change in a funct

    This is a book about a revolution that quietly began a few years ago. It is about change in a function that you may not have given much thought to: your payment function. It may not be very different today from what it was 5 or 10 years ago. But here’s a guarantee: It will be very different 5 or 10 years from now. And best of all, it will cost less!

    标签: about revolution quietly change

    上传时间: 2017-08-07

    上传用户:yt1993410

  • Some time ago, I stated in another article that I d take the idea of location broadcasting and devel

    Some time ago, I stated in another article that I d take the idea of location broadcasting and develop a mobile solution as a follow-up. The problem back then was I had no means to get location data off of a cell phone, or a way to make it useful. My, how times have changed since then! In this article, I ll demonstrate how to get your phone s GPS coordinates…

    标签: broadcasting location another article

    上传时间: 2013-12-24

    上传用户:李梦晗

  • A few years ago I became interested in first person shooter games and in particular how the world le

    A few years ago I became interested in first person shooter games and in particular how the world levels are created and rendered in real time. At the same time I found myself in between jobs and so I embarked on an effort to learn about 3D rendering with the goal of creating my own 3D rendering engine. Since I am a developer and not an artist I didn’t have the skills to create my own models, levels, and textures. So I decided to attempt to write a rendering engine that would render existing game levels. I mainly used information and articles I found on the web about Quake 2, Half Life, WAD and BSP files. In particular I found the Michael Abrash articles that he wrote for Dr. Dobbs magazine while working at Id to be very illuminating.

    标签: interested particular shooter became

    上传时间: 2013-12-13

    上传用户:hanli8870