代码搜索:frustum

找到约 374 项符合「frustum」的源代码

代码结果 374
www.eeworm.com/read/185981/8969147

cpp frustum.cpp

//***********************************************************************// // // // - "Talk to me like I'm a 3 year old!" Programming Lessons - // //
www.eeworm.com/read/185981/8969164

h frustum.h

#ifndef _FRUSTUM_H #define _FRUSTUM_H #include "main.h" // This will allow us to create an object to keep track of our frustum class CFrustum { public: // Call this every time the camer
www.eeworm.com/read/282485/9090418

cpp frustum.cpp

// Frustum.cpp: implementation of the CFrustum class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" ////////////////////////////////////////////
www.eeworm.com/read/282485/9090465

h frustum.h

// Frustum.h: interface for the CFrustum class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_FRUSTUM_H__D7E02EC9_697D_4B1B_8CAB_7C0A92D78B79__INCLUDE
www.eeworm.com/read/184417/9101808

html frustum.html

NAME glFrustum - multiply the current matrix by a perspective matrix C SPECIFICATION void
www.eeworm.com/read/184417/9103121

ps frustum.ps

%!PS-Adobe-1.0 %%Creator: splat:n8 (Nate Robins,,,,,,,) %%Title: stdin (ditroff) %%CreationDate: Tue Jul 22 19:14:27 1997 %%EndComments % Start of psdit.pro -- prolog for ditroff translator % Co
www.eeworm.com/read/363372/9953102

h frustum.h

// Frustum.h: interface for the CFrustum class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_FRUSTUM_H__F71E127B_A6E0_4E60_9D44_EA689D16A04B__INCLUDE
www.eeworm.com/read/357120/10215890

cpp frustum.cpp

#include "Core_Global.h" #include "Frustum.h" BOOL cFrustum::Construct(cGraphics *Graphics, float ZDistance) { D3DXMATRIX Matrix, matView, matProj; float ZMin, Q; // Error checkin
www.eeworm.com/read/357120/10215894

h frustum.h

#ifndef _FRUSTUM_H_ #define _FRUSTUM_H_ class cFrustum { private: D3DXPLANE m_Planes[6]; public: BOOL Construct(cGraphics *Graphics, float ZDistance = 0.0f); BOOL CheckPoin
www.eeworm.com/read/469695/6925427

cpp frustum.cpp

#include "Core_Global.h" #include "Frustum.h" BOOL cFrustum::Construct(cGraphics *Graphics, float ZDistance) { D3DXMATRIX Matrix, matView, matProj; float ZMin, Q; // Error checkin