代码搜索:frustum
找到约 374 项符合「frustum」的源代码
代码结果 374
www.eeworm.com/read/185981/8969147
cpp frustum.cpp
//***********************************************************************//
// //
// - "Talk to me like I'm a 3 year old!" Programming Lessons - //
//
www.eeworm.com/read/185981/8969164
h frustum.h
#ifndef _FRUSTUM_H
#define _FRUSTUM_H
#include "main.h"
// This will allow us to create an object to keep track of our frustum
class CFrustum {
public:
// Call this every time the camer
www.eeworm.com/read/282485/9090418
cpp frustum.cpp
// Frustum.cpp: implementation of the CFrustum class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
////////////////////////////////////////////
www.eeworm.com/read/282485/9090465
h frustum.h
// Frustum.h: interface for the CFrustum class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_FRUSTUM_H__D7E02EC9_697D_4B1B_8CAB_7C0A92D78B79__INCLUDE
www.eeworm.com/read/184417/9101808
html frustum.html
NAME
glFrustum - multiply the current matrix by a perspective
matrix
C SPECIFICATION
void
www.eeworm.com/read/184417/9103121
ps frustum.ps
%!PS-Adobe-1.0
%%Creator: splat:n8 (Nate Robins,,,,,,,)
%%Title: stdin (ditroff)
%%CreationDate: Tue Jul 22 19:14:27 1997
%%EndComments
% Start of psdit.pro -- prolog for ditroff translator
% Co
www.eeworm.com/read/363372/9953102
h frustum.h
// Frustum.h: interface for the CFrustum class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_FRUSTUM_H__F71E127B_A6E0_4E60_9D44_EA689D16A04B__INCLUDE
www.eeworm.com/read/357120/10215890
cpp frustum.cpp
#include "Core_Global.h"
#include "Frustum.h"
BOOL cFrustum::Construct(cGraphics *Graphics, float ZDistance)
{
D3DXMATRIX Matrix, matView, matProj;
float ZMin, Q;
// Error checkin
www.eeworm.com/read/357120/10215894
h frustum.h
#ifndef _FRUSTUM_H_
#define _FRUSTUM_H_
class cFrustum
{
private:
D3DXPLANE m_Planes[6];
public:
BOOL Construct(cGraphics *Graphics, float ZDistance = 0.0f);
BOOL CheckPoin
www.eeworm.com/read/469695/6925427
cpp frustum.cpp
#include "Core_Global.h"
#include "Frustum.h"
BOOL cFrustum::Construct(cGraphics *Graphics, float ZDistance)
{
D3DXMATRIX Matrix, matView, matProj;
float ZMin, Q;
// Error checkin