代码搜索:Transforms

找到约 1,181 项符合「Transforms」的源代码

代码结果 1,181
www.eeworm.com/read/461382/7228222

m modulate.m

% Modulate transforms bits into K-dimensional channel symbols % % The calling syntax is: % [output] = Modulate( input, S_matrix ) % % output = K by N vector of modulated symbols % %
www.eeworm.com/read/244097/12888971

c mdct.c

/* * MDCT/IMDCT transforms * Copyright (c) 2002 Fabrice Bellard. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public *
www.eeworm.com/read/323757/13322472

c mdct.c

/* * MDCT/IMDCT transforms * Copyright (c) 2002 Fabrice Bellard. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public *
www.eeworm.com/read/136423/13379708

xsl visibility.xsl

www.eeworm.com/read/306970/13734174

c fft.c

/* * FFT/IFFT transforms * Copyright (c) 2002 Fabrice Bellard. * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of
www.eeworm.com/read/306970/13734500

c mdct.c

/* * MDCT/IMDCT transforms * Copyright (c) 2002 Fabrice Bellard. * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms
www.eeworm.com/read/136827/5847457

c mdct.c

/* * MDCT/IMDCT transforms * Copyright (c) 2002 Fabrice Bellard. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public *
www.eeworm.com/read/136824/5848223

nvp blinn_reflect.nvp

; Pixel shader - Bumped surface reflections. ; Transforms the bumpmap into the local coordinate system ; by the basis vectors supplied from the vertex shader. ; Then uses the normal and eye vector
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nvv twoside.nvv

; Transforms a vertex and lights it with a single directional light, ; on both sides, in eye space. ; An extra normal comes in with each vertex to indicate the ; face normal. ; Hence this example
www.eeworm.com/read/136824/5848416

nvp blinn_reflect.nvp

; Pixel shader - Bumped surface reflections. ; Transforms the bumpmap into the local coordinate system ; by the basis vectors supplied from the vertex shader. ; Then uses the normal and eye vector