代码搜索:Transforms
找到约 1,181 项符合「Transforms」的源代码
代码结果 1,181
www.eeworm.com/read/461382/7228222
m modulate.m
% Modulate transforms bits into K-dimensional channel symbols
%
% The calling syntax is:
% [output] = Modulate( input, S_matrix )
%
% output = K by N vector of modulated symbols
%
%
www.eeworm.com/read/244097/12888971
c mdct.c
/*
* MDCT/IMDCT transforms
* Copyright (c) 2002 Fabrice Bellard.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
*
www.eeworm.com/read/323757/13322472
c mdct.c
/*
* MDCT/IMDCT transforms
* Copyright (c) 2002 Fabrice Bellard.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
*
www.eeworm.com/read/306970/13734174
c fft.c
/*
* FFT/IFFT transforms
* Copyright (c) 2002 Fabrice Bellard.
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of
www.eeworm.com/read/306970/13734500
c mdct.c
/*
* MDCT/IMDCT transforms
* Copyright (c) 2002 Fabrice Bellard.
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms
www.eeworm.com/read/136827/5847457
c mdct.c
/*
* MDCT/IMDCT transforms
* Copyright (c) 2002 Fabrice Bellard.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
*
www.eeworm.com/read/136824/5848223
nvp blinn_reflect.nvp
; Pixel shader - Bumped surface reflections.
; Transforms the bumpmap into the local coordinate system
; by the basis vectors supplied from the vertex shader.
; Then uses the normal and eye vector
www.eeworm.com/read/136824/5848376
nvv twoside.nvv
; Transforms a vertex and lights it with a single directional light,
; on both sides, in eye space.
; An extra normal comes in with each vertex to indicate the
; face normal.
; Hence this example
www.eeworm.com/read/136824/5848416
nvp blinn_reflect.nvp
; Pixel shader - Bumped surface reflections.
; Transforms the bumpmap into the local coordinate system
; by the basis vectors supplied from the vertex shader.
; Then uses the normal and eye vector