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找到约 10,000 项符合 Screen 的代码

main.c

#include "the_syscalls.h" char my_char[30] = "Hello world!"; void main(int argc, char * argv[]) { int i; the_screen_call18("\n\rThe Command Params:\n\r"); for (i = 0; i < argc; i++) { th

main.c

#include "the_syscalls.h" char my_char[30] = "Hello world!"; void main(int argc, char * argv[]) { int i; the_screen_call18("\n\rThe Command Params:\n\r"); for (i = 0; i < argc; i++) { th

ge.java

package pop2; import java.io.*; import java.util.*; import javax.microedition.lcdui.*; import javax.microedition.lcdui.game.*; import javax.microedition.media.*; import javax.microedition.medi

gdi.c

/* ** $Id: gdi.c,v 1.48 2003/09/04 03:09:52 weiym Exp $ ** ** The graphics display interface module of MiniGUI. ** ** Copyright (C) 2003 Feynman Software. ** Copyright (C) 1999 ~ 2002 Wei Yongming. **

gdi-lite.c

/* ** $Id: gdi-lite.c,v 1.20 2003/09/04 03:09:52 weiym Exp $ ** ** The graphics display interface module of MiniGUI. ** ** Copyright (C) 1999, 2000, Wei Yongming. ** ** Current maintainer: Wei Yongmin

gdi.c

/* ** $Id: gdi.c,v 1.49 2003/10/30 04:49:33 weiym Exp $ ** ** The graphics display interface module of MiniGUI. ** ** Copyright (C) 2003 Feynman Software. ** Copyright (C) 1999 ~ 2002 Wei Yongming. **

gdi-lite.c

/* ** $Id: gdi-lite.c,v 1.21 2003/10/30 04:49:33 weiym Exp $ ** ** The graphics display interface module of MiniGUI. ** ** Copyright (C) 1999, 2000, Wei Yongming. ** ** Current maintainer: Wei Yongmin

s1d13705_320_240_8bpp.h

/* * * Generic Header information generated by 13704CFG.EXE (Build 10) * * Copyright (c) 2000,2001 Epson Research and Development, Inc. * All rights reserved. * * Panel: 320x240x8bpp 78Hz M

s1d13704_320_240_4bpp.h

/* * * Generic Header information generated by 13704CFG.EXE (Build 10) * * Copyright (c) 2000,2001 Epson Research and Development, Inc. * All rights reserved. * * Panel: 320x240x4bpp 78Hz M

makefile.am

# Autogenerated by bootstrap - DO NOT EDIT - edit Modules.am instead NULL = libvlc_LIBRARIES = noinst_LIBRARIES = noinst_HEADERS = EXTRA_DIST = Modules.am BUILT_SOURCES = SUBDIRS = #DIST_SUBDIRS =