代码搜索结果
找到约 10,000 项符合
Screen 的代码
main.c
#include "the_syscalls.h"
char my_char[30] = "Hello world!";
void main(int argc, char * argv[])
{
int i;
the_screen_call18("\n\rThe Command Params:\n\r");
for (i = 0; i < argc; i++)
{
th
main.c
#include "the_syscalls.h"
char my_char[30] = "Hello world!";
void main(int argc, char * argv[])
{
int i;
the_screen_call18("\n\rThe Command Params:\n\r");
for (i = 0; i < argc; i++)
{
th
ge.java
package pop2;
import java.io.*;
import java.util.*;
import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.*;
import javax.microedition.media.*;
import javax.microedition.medi
gdi.c
/*
** $Id: gdi.c,v 1.48 2003/09/04 03:09:52 weiym Exp $
**
** The graphics display interface module of MiniGUI.
**
** Copyright (C) 2003 Feynman Software.
** Copyright (C) 1999 ~ 2002 Wei Yongming.
**
gdi-lite.c
/*
** $Id: gdi-lite.c,v 1.20 2003/09/04 03:09:52 weiym Exp $
**
** The graphics display interface module of MiniGUI.
**
** Copyright (C) 1999, 2000, Wei Yongming.
**
** Current maintainer: Wei Yongmin
gdi.c
/*
** $Id: gdi.c,v 1.49 2003/10/30 04:49:33 weiym Exp $
**
** The graphics display interface module of MiniGUI.
**
** Copyright (C) 2003 Feynman Software.
** Copyright (C) 1999 ~ 2002 Wei Yongming.
**
gdi-lite.c
/*
** $Id: gdi-lite.c,v 1.21 2003/10/30 04:49:33 weiym Exp $
**
** The graphics display interface module of MiniGUI.
**
** Copyright (C) 1999, 2000, Wei Yongming.
**
** Current maintainer: Wei Yongmin
s1d13705_320_240_8bpp.h
/*
*
* Generic Header information generated by 13704CFG.EXE (Build 10)
*
* Copyright (c) 2000,2001 Epson Research and Development, Inc.
* All rights reserved.
*
* Panel: 320x240x8bpp 78Hz M
s1d13704_320_240_4bpp.h
/*
*
* Generic Header information generated by 13704CFG.EXE (Build 10)
*
* Copyright (c) 2000,2001 Epson Research and Development, Inc.
* All rights reserved.
*
* Panel: 320x240x4bpp 78Hz M
makefile.am
# Autogenerated by bootstrap - DO NOT EDIT - edit Modules.am instead
NULL =
libvlc_LIBRARIES =
noinst_LIBRARIES =
noinst_HEADERS =
EXTRA_DIST = Modules.am
BUILT_SOURCES =
SUBDIRS =
#DIST_SUBDIRS =